- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Dragon Claw → Dragon Rush
- Bond 3: add to the group Outrage → Dragon Darts
Group damage 10,372/s (3,731 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Dragon Claw → Dragon Rush Melee · evolves with Power
- Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
Group damage 10,372/s (3,731 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 176 | 568 | 1,329Power |
| Dragon Claw | Dragon | Physical | Melee | 93 | 473 | 1,299Power |
| Outrage | Dragon | Physical | Spin | 96 | 396 | 1,104Vigor |
| Dragon Rage | Dragon | Special | Beam | 109 | 413 | 950Power |
| Body Slam | Normal | Physical | Melee | 71 | 346 | 949Power |
| Tackle | Normal | Physical | Melee | 55 | 306 | 840Vigor |
| Hyper Beam | Normal | Special | Charge | 156 | 462 | 831Power |
| Quick Attack | Normal | Physical | Dash | 83 | 348 | 828Sprint |
| Bonemerang | Ground | Physical | Boomerang | 55 | 333 | 800Power |
| Spikes | Ground | Physical | Mine | 38 | 217 | 799Power |
| Sand Tomb | Ground | Physical | Vortex | 73 | 308 | 774Vigor |
| Rapid Spin | Normal | Physical | Spin | 57 | 250 | 726Sprint |
| Bulldoze | Ground | Physical | Aura | 71 | 366 | 659Power |
| Hyper Voice | Normal | Special | Nova | 51 | 227 | 592Reflexes |
| Substitute | Normal | Physical | Turret | 35 | 199 | 502Armor |
| Mud Shot | Ground | Special | Nova | 28 | 152 | 429Power |
| Dragon Breath | Dragon | Special | Cone | 36 | 127 | 356Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Ice×2.56
- Dragon×1.6
- Fairy×1.6
Resists
- Electric×0.18
- Fire×0.6
- Poison×0.6
- Rock×0.6
- Water×0.96
- Grass×0.96
Sprites by
Deeshura, DeltaL, Emmuffin, Jhony-Rex, Soulja. SpriteCollab, CC BY-NC 4.0.