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No. 0718 S
Zygarde

Zygarde

Region
Kalos · 6ª generation
Rarity
Legendary
Attack side
Physical
  • Legendary
Recommended build S
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Dragon Claw → Dragon Rush
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 10,372/s (3,731 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Dragon Claw → Dragon Rush Melee · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 10,372/s (3,731 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 176 568 1,329Power
Dragon Claw Dragon Physical Melee 93 473 1,299Power
Outrage Dragon Physical Spin 96 396 1,104Vigor
Dragon Rage Dragon Special Beam 109 413 950Power
Body Slam Normal Physical Melee 71 346 949Power
Tackle Normal Physical Melee 55 306 840Vigor
Hyper Beam Normal Special Charge 156 462 831Power
Quick Attack Normal Physical Dash 83 348 828Sprint
Bonemerang Ground Physical Boomerang 55 333 800Power
Spikes Ground Physical Mine 38 217 799Power
Sand Tomb Ground Physical Vortex 73 308 774Vigor
Rapid Spin Normal Physical Spin 57 250 726Sprint
Bulldoze Ground Physical Aura 71 366 659Power
Hyper Voice Normal Special Nova 51 227 592Reflexes
Substitute Normal Physical Turret 35 199 502Armor
Mud Shot Ground Special Nova 28 152 429Power
Dragon Breath Dragon Special Cone 36 127 356Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Electric×0.18
  • Fire×0.6
  • Poison×0.6
  • Rock×0.6
  • Water×0.96
  • Grass×0.96

Sprites by

Deeshura, DeltaL, Emmuffin, Jhony-Rex, Soulja. SpriteCollab, CC BY-NC 4.0.