- Start with this move Dragon Rage → Draco Meteor
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Sludge → Sludge Bomb
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 9,829/s (3,536 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Dragon Rage → Draco Meteor Beam · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 9,829/s (3,536 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Dragon Rage | Dragon | Special | Beam | 143 | 538 | 1,239Power |
| Dragon Claw | Dragon | Physical | Melee | 87 | 443 | 1,215Power |
| Sludge | Poison | Special | Projectile | 42 | 277 | 1,213Power |
| Hyper Beam | Normal | Special | Charge | 203 | 602 | 1,084Power |
| Acid Spray | Poison | Special | Bounce | 62 | 308 | 1,044Synthesis |
| Outrage | Dragon | Physical | Spin | 89 | 371 | 1,033Vigor |
| Body Slam | Normal | Physical | Melee | 67 | 324 | 888Power |
| Tackle | Normal | Physical | Melee | 52 | 287 | 786Vigor |
| Poison Sting | Poison | Physical | Projectile | 27 | 180 | 786Sprint |
| Quick Attack | Normal | Physical | Dash | 78 | 326 | 775Sprint |
| Hyper Voice | Normal | Special | Nova | 67 | 296 | 772Reflexes |
| Rapid Spin | Normal | Physical | Spin | 53 | 234 | 680Sprint |
| Substitute | Normal | Physical | Turret | 33 | 186 | 470Armor |
| Dragon Breath | Dragon | Special | Cone | 47 | 166 | 464Power |
| Toxic | Poison | Special | Trail | 38 | 144 | 460Synthesis |
| Toxic Spikes | Poison | Physical | Mine | 21 | 123 | 453Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Dragon Dance | Dragon | Status | Buff | Deals no damage: builds (physical) ATTACK faster than Swords Dance. | ||
Damage taken by type
Weak
- Ice×1.6
- Ground×1.6
- Psychic×1.6
- Dragon×1.6
Resists
- Grass×0.36
- Fire×0.6
- Water×0.6
- Electric×0.6
- Fighting×0.6
- Poison×0.6
- Bug×0.6
- Fairy×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.