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No. 0890 S
Eternatus

Eternatus

Region
Galar · 8ª generation
Rarity
Legendary
Attack side
Special
  • Legendary
  • Gacha featured
Recommended build S
  1. Start with this move Dragon Rage → Draco Meteor
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 9,829/s (3,536 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Rage → Draco Meteor Beam · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 9,829/s (3,536 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Dragon Rage Dragon Special Beam 143 538 1,239Power
Dragon Claw Dragon Physical Melee 87 443 1,215Power
Sludge Poison Special Projectile 42 277 1,213Power
Hyper Beam Normal Special Charge 203 602 1,084Power
Acid Spray Poison Special Bounce 62 308 1,044Synthesis
Outrage Dragon Physical Spin 89 371 1,033Vigor
Body Slam Normal Physical Melee 67 324 888Power
Tackle Normal Physical Melee 52 287 786Vigor
Poison Sting Poison Physical Projectile 27 180 786Sprint
Quick Attack Normal Physical Dash 78 326 775Sprint
Hyper Voice Normal Special Nova 67 296 772Reflexes
Rapid Spin Normal Physical Spin 53 234 680Sprint
Substitute Normal Physical Turret 33 186 470Armor
Dragon Breath Dragon Special Cone 47 166 464Power
Toxic Poison Special Trail 38 144 460Synthesis
Toxic Spikes Poison Physical Mine 21 123 453Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Ground×1.6
  • Psychic×1.6
  • Dragon×1.6

Resists

  • Grass×0.36
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.