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No. 0034 A
Nidoking

Nidoking

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Summoner
Recommended build A
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 8,734/s (3,142 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 8,734/s (3,142 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 178 572 1,339Power
Body Slam Normal Physical Melee 72 349 957Power
Sludge Poison Special Projectile 33 216 946Power
Tackle Normal Physical Melee 56 309 847Vigor
Poison Sting Poison Physical Projectile 30 193 846Sprint
Hyper Beam Normal Special Charge 158 470 845Power
Quick Attack Normal Physical Dash 84 351 834Sprint
Acid Spray Poison Special Bounce 48 240 814Synthesis
Bonemerang Ground Physical Boomerang 55 336 806Power
Spikes Ground Physical Mine 38 218 806Power
Sand Tomb Ground Physical Vortex 73 311 780Vigor
Rapid Spin Normal Physical Spin 57 252 732Sprint
Bulldoze Ground Physical Aura 71 369 664Power
Hyper Voice Normal Special Nova 52 231 602Reflexes
Substitute Normal Physical Turret 35 200 506Armor
Toxic Spikes Poison Physical Mine 23 132 488Synthesis
Mud Shot Ground Special Nova 29 155 437Power
Toxic Poison Special Trail 29 112 358Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ice×1.6
  • Ground×1.6
  • Psychic×1.6

Resists

  • Electric×0.3
  • Poison×0.36
  • Fighting×0.6
  • Bug×0.6
  • Rock×0.6
  • Fairy×0.6
  • Grass×0.96

Sprites by

CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.