- Start with this move Magnitude → Drill Run
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Poison Sting → Poison Jab
Group damage 8,734/s (3,142 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Magnitude → Drill Run Quake · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint
Group damage 8,734/s (3,142 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Magnitude | Ground | Physical | Quake | 178 | 572 | 1,339Power |
| Body Slam | Normal | Physical | Melee | 72 | 349 | 957Power |
| Sludge | Poison | Special | Projectile | 33 | 216 | 946Power |
| Tackle | Normal | Physical | Melee | 56 | 309 | 847Vigor |
| Poison Sting | Poison | Physical | Projectile | 30 | 193 | 846Sprint |
| Hyper Beam | Normal | Special | Charge | 158 | 470 | 845Power |
| Quick Attack | Normal | Physical | Dash | 84 | 351 | 834Sprint |
| Acid Spray | Poison | Special | Bounce | 48 | 240 | 814Synthesis |
| Bonemerang | Ground | Physical | Boomerang | 55 | 336 | 806Power |
| Spikes | Ground | Physical | Mine | 38 | 218 | 806Power |
| Sand Tomb | Ground | Physical | Vortex | 73 | 311 | 780Vigor |
| Rapid Spin | Normal | Physical | Spin | 57 | 252 | 732Sprint |
| Bulldoze | Ground | Physical | Aura | 71 | 369 | 664Power |
| Hyper Voice | Normal | Special | Nova | 52 | 231 | 602Reflexes |
| Substitute | Normal | Physical | Turret | 35 | 200 | 506Armor |
| Toxic Spikes | Poison | Physical | Mine | 23 | 132 | 488Synthesis |
| Mud Shot | Ground | Special | Nova | 29 | 155 | 437Power |
| Toxic | Poison | Special | Trail | 29 | 112 | 358Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ice×1.6
- Ground×1.6
- Psychic×1.6
Resists
- Electric×0.3
- Poison×0.36
- Fighting×0.6
- Bug×0.6
- Rock×0.6
- Fairy×0.6
- Grass×0.96
Sprites by
CHUNSOFT, Tacocoa. SpriteCollab, CC BY-NC 4.0.