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No. 0033 C
Nidorino

Nidorino

Type
Poison
Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Poison Sting → Poison Jab
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 6,840/s (2,461 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Poison Sting → Poison Jab Projectile · evolves with Sprint
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 6,840/s (2,461 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Sludge Poison Special Projectile 34 222 970Power
Poison Sting Poison Physical Projectile 31 203 886Sprint
Body Slam Normal Physical Melee 63 304 835Power
Acid Spray Poison Special Bounce 49 246 835Synthesis
Tackle Normal Physical Melee 49 269 739Vigor
Quick Attack Normal Physical Dash 73 306 728Sprint
Hyper Beam Normal Special Charge 135 401 723Power
Rapid Spin Normal Physical Spin 50 220 639Sprint
Hyper Voice Normal Special Nova 44 197 515Reflexes
Toxic Spikes Poison Physical Mine 24 138 511Synthesis
Substitute Normal Physical Turret 31 175 442Armor
Toxic Poison Special Trail 30 115 368Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ground×1.6
  • Psychic×1.6

Resists

  • Grass×0.6
  • Fighting×0.6
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.6

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.