- Start with this move Poison Sting → Poison Jab
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 7,960/s (2,863 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Poison Sting → Poison Jab Projectile · evolves with Sprint
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 7,960/s (2,863 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Poison Sting | Poison | Physical | Projectile | 36 | 236 | 1,031Sprint |
| Sludge | Poison | Special | Projectile | 36 | 235 | 1,028Power |
| Body Slam | Normal | Physical | Melee | 73 | 354 | 972Power |
| Acid Spray | Poison | Special | Bounce | 52 | 261 | 885Synthesis |
| Tackle | Normal | Physical | Melee | 56 | 313 | 860Vigor |
| Quick Attack | Normal | Physical | Dash | 85 | 356 | 847Sprint |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Rapid Spin | Normal | Physical | Spin | 58 | 256 | 744Sprint |
| Toxic Spikes | Poison | Physical | Mine | 28 | 161 | 594Synthesis |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Substitute | Normal | Physical | Turret | 36 | 203 | 514Armor |
| Toxic | Poison | Special | Trail | 32 | 122 | 390Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ground×1.6
- Psychic×1.6
Resists
- Grass×0.6
- Fighting×0.6
- Poison×0.6
- Bug×0.6
- Fairy×0.6
Sprites by
CHUNSOFT, G〜. SpriteCollab, CC BY-NC 4.0.