- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Solar Beam → Solar Blade
Group damage 9,532/s (3,429 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
Group damage 9,532/s (3,429 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 52 | 314 | 1,276Power |
| Petal Blizzard | Grass | Special | Orbit | 155 | 559 | 1,267Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 61 | 304 | 1,034Power |
| Solar Beam | Grass | Special | Charge | 151 | 492 | 886Reflexes |
| Vine Whip | Grass | Physical | Melee | 66 | 412 | 880Power |
| Hyper Beam | Normal | Special | Charge | 162 | 482 | 867Power |
| Body Slam | Normal | Physical | Melee | 61 | 299 | 820Power |
| Hydro Pump | Water | Special | Beam | 81 | 306 | 798Power |
| Tackle | Normal | Physical | Melee | 48 | 264 | 726Vigor |
| Energy Ball | Grass | Special | Homing | 37 | 249 | 717Synthesis |
| Quick Attack | Normal | Physical | Dash | 72 | 301 | 715Sprint |
| Whirlpool | Water | Special | Vortex | 64 | 273 | 660Synthesis |
| Grass Knot | Grass | Special | Aura | 66 | 366 | 659Vigor |
| Rapid Spin | Normal | Physical | Spin | 49 | 216 | 627Sprint |
| Hyper Voice | Normal | Special | Nova | 53 | 237 | 618Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 62 | 253 | 570Reflexes |
| Substitute | Normal | Physical | Turret | 30 | 172 | 434Armor |
| Bubble | Water | Special | Nova | 30 | 152 | 422Sprint |
| Bubble Beam | Water | Special | Cone | 35 | 123 | 343Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Poison×1.6
- Flying×1.6
- Bug×1.6
Resists
- Water×0.36
- Ground×0.6
- Steel×0.6
- Fire×0.96
- Electric×0.96
- Grass×0.96
- Ice×0.96
Sprites by
CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.