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No. 0272 B
Ludicolo

Ludicolo

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Special
As an enemy
Ranged
Recommended build B
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 9,532/s (3,429 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 9,532/s (3,429 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 52 314 1,276Power
Petal Blizzard Grass Special Orbit 155 559 1,267Synthesis
Seed Bomb Grass Physical Bounce 61 304 1,034Power
Solar Beam Grass Special Charge 151 492 886Reflexes
Vine Whip Grass Physical Melee 66 412 880Power
Hyper Beam Normal Special Charge 162 482 867Power
Body Slam Normal Physical Melee 61 299 820Power
Hydro Pump Water Special Beam 81 306 798Power
Tackle Normal Physical Melee 48 264 726Vigor
Energy Ball Grass Special Homing 37 249 717Synthesis
Quick Attack Normal Physical Dash 72 301 715Sprint
Whirlpool Water Special Vortex 64 273 660Synthesis
Grass Knot Grass Special Aura 66 366 659Vigor
Rapid Spin Normal Physical Spin 49 216 627Sprint
Hyper Voice Normal Special Nova 53 237 618Reflexes
Razor Leaf Grass Physical Boomerang 62 253 570Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Bubble Water Special Nova 30 152 422Sprint
Bubble Beam Water Special Cone 35 123 343Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.36
  • Ground×0.6
  • Steel×0.6
  • Fire×0.96
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.