Skip to content
PokéSurvivor Wiki
No. 0271 D
Lombre

Lombre

Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Ranged
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 8,182/s (2,943 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 8,182/s (2,943 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 44 269 1,095Power
Petal Blizzard Grass Special Orbit 133 480 1,087Synthesis
Seed Bomb Grass Physical Bounce 55 273 928Power
Vine Whip Grass Physical Melee 59 370 791Power
Solar Beam Grass Special Charge 130 423 761Reflexes
Hyper Beam Normal Special Charge 139 413 744Power
Body Slam Normal Physical Melee 55 268 737Power
Hydro Pump Water Special Beam 70 263 685Power
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Energy Ball Grass Special Homing 32 214 615Synthesis
Whirlpool Water Special Vortex 55 235 567Synthesis
Grass Knot Grass Special Aura 56 314 566Vigor
Rapid Spin Normal Physical Spin 44 194 563Sprint
Hyper Voice Normal Special Nova 46 203 530Reflexes
Razor Leaf Grass Physical Boomerang 56 228 512Reflexes
Substitute Normal Physical Turret 27 154 390Armor
Bubble Water Special Nova 26 131 362Sprint
Bubble Beam Water Special Cone 30 105 294Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.36
  • Ground×0.6
  • Steel×0.6
  • Fire×0.96
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.