- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Solar Beam → Solar Blade
Group damage 8,182/s (2,943 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
Group damage 8,182/s (2,943 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 44 | 269 | 1,095Power |
| Petal Blizzard | Grass | Special | Orbit | 133 | 480 | 1,087Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 55 | 273 | 928Power |
| Vine Whip | Grass | Physical | Melee | 59 | 370 | 791Power |
| Solar Beam | Grass | Special | Charge | 130 | 423 | 761Reflexes |
| Hyper Beam | Normal | Special | Charge | 139 | 413 | 744Power |
| Body Slam | Normal | Physical | Melee | 55 | 268 | 737Power |
| Hydro Pump | Water | Special | Beam | 70 | 263 | 685Power |
| Tackle | Normal | Physical | Melee | 43 | 238 | 652Vigor |
| Quick Attack | Normal | Physical | Dash | 65 | 270 | 642Sprint |
| Energy Ball | Grass | Special | Homing | 32 | 214 | 615Synthesis |
| Whirlpool | Water | Special | Vortex | 55 | 235 | 567Synthesis |
| Grass Knot | Grass | Special | Aura | 56 | 314 | 566Vigor |
| Rapid Spin | Normal | Physical | Spin | 44 | 194 | 563Sprint |
| Hyper Voice | Normal | Special | Nova | 46 | 203 | 530Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 56 | 228 | 512Reflexes |
| Substitute | Normal | Physical | Turret | 27 | 154 | 390Armor |
| Bubble | Water | Special | Nova | 26 | 131 | 362Sprint |
| Bubble Beam | Water | Special | Cone | 30 | 105 | 294Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Poison×1.6
- Flying×1.6
- Bug×1.6
Resists
- Water×0.36
- Ground×0.6
- Steel×0.6
- Fire×0.96
- Electric×0.96
- Grass×0.96
- Ice×0.96
Sprites by
CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.