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No. 0270 D
Lotad

Lotad

Region
Hoenn · 3ª generation
Rarity
Common
Attack side
Special
As an enemy
Chaser
Recommended build D
  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 7,308/s (2,629 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Water Gun → Scald Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 7,308/s (2,629 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Water Gun → Scald
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Petal Blizzard → Petal Dance
  4. Bond 3: add to the group Bubble → Surf
  • Buff in group
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Water Gun Water Special Projectile 40 240 978Power
Petal Blizzard Grass Special Orbit 119 428 971Synthesis
Seed Bomb Grass Physical Bounce 49 242 823Power
Vine Whip Grass Physical Melee 52 328 701Power
Solar Beam Grass Special Charge 116 378 680Reflexes
Hyper Beam Normal Special Charge 124 369 665Power
Body Slam Normal Physical Melee 49 238 653Power
Hydro Pump Water Special Beam 62 235 612Power
Tackle Normal Physical Melee 38 211 578Vigor
Quick Attack Normal Physical Dash 57 240 569Sprint
Energy Ball Grass Special Homing 28 191 549Synthesis
Whirlpool Water Special Vortex 49 210 506Synthesis
Grass Knot Grass Special Aura 50 281 505Vigor
Rapid Spin Normal Physical Spin 39 172 500Sprint
Hyper Voice Normal Special Nova 41 181 473Reflexes
Razor Leaf Grass Physical Boomerang 50 202 454Reflexes
Substitute Normal Physical Turret 24 137 346Armor
Bubble Water Special Nova 23 117 324Sprint
Bubble Beam Water Special Cone 27 94 263Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.36
  • Ground×0.6
  • Steel×0.6
  • Fire×0.96
  • Electric×0.96
  • Grass×0.96
  • Ice×0.96

Sprites by

CHUNSOFT, G〜. SpriteCollab, CC BY-NC 4.0.