- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Solar Beam → Solar Blade
Group damage 7,308/s (2,629 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Water Gun → Scald Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
Group damage 7,308/s (2,629 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Water Gun → Scald
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Petal Blizzard → Petal Dance
- Bond 3: add to the group Bubble → Surf
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Water Gun | Water | Special | Projectile | 40 | 240 | 978Power |
| Petal Blizzard | Grass | Special | Orbit | 119 | 428 | 971Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 49 | 242 | 823Power |
| Vine Whip | Grass | Physical | Melee | 52 | 328 | 701Power |
| Solar Beam | Grass | Special | Charge | 116 | 378 | 680Reflexes |
| Hyper Beam | Normal | Special | Charge | 124 | 369 | 665Power |
| Body Slam | Normal | Physical | Melee | 49 | 238 | 653Power |
| Hydro Pump | Water | Special | Beam | 62 | 235 | 612Power |
| Tackle | Normal | Physical | Melee | 38 | 211 | 578Vigor |
| Quick Attack | Normal | Physical | Dash | 57 | 240 | 569Sprint |
| Energy Ball | Grass | Special | Homing | 28 | 191 | 549Synthesis |
| Whirlpool | Water | Special | Vortex | 49 | 210 | 506Synthesis |
| Grass Knot | Grass | Special | Aura | 50 | 281 | 505Vigor |
| Rapid Spin | Normal | Physical | Spin | 39 | 172 | 500Sprint |
| Hyper Voice | Normal | Special | Nova | 41 | 181 | 473Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 50 | 202 | 454Reflexes |
| Substitute | Normal | Physical | Turret | 24 | 137 | 346Armor |
| Bubble | Water | Special | Nova | 23 | 117 | 324Sprint |
| Bubble Beam | Water | Special | Cone | 27 | 94 | 263Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Poison×1.6
- Flying×1.6
- Bug×1.6
Resists
- Water×0.36
- Ground×0.6
- Steel×0.6
- Fire×0.96
- Electric×0.96
- Grass×0.96
- Ice×0.96
Sprites by
CHUNSOFT, G〜. SpriteCollab, CC BY-NC 4.0.