Skip to content
PokéSurvivor Wiki
No. 0902 B
Basculegion

Basculegion

Region
Galar · 8ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Water Gun → Scald
  4. Bond 3: add to the group Hex → Poltergeist

Group damage 9,285/s (3,340 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Water Gun → Scald Projectile · evolves with Power
  4. Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet

Group damage 9,285/s (3,340 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Magnet 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Water Gun → Scald
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 56 325 1,256Reflexes
Water Gun Water Special Projectile 49 298 1,212Power
Body Slam Normal Physical Melee 75 365 1,002Power
Tackle Normal Physical Melee 58 323 887Vigor
Quick Attack Normal Physical Dash 88 368 874Sprint
Hex Ghost Special Chain 69 373 872Magnet
Hyper Beam Normal Special Charge 154 458 824Power
Lick Ghost Physical Melee 55 295 808Power
Shadow Sneak Ghost Physical Homing 41 277 799Reflexes
Rapid Spin Normal Physical Spin 60 264 767Sprint
Hydro Pump Water Special Beam 77 291 758Power
Ominous Wind Ghost Special Vortex 72 304 706Magnet
Whirlpool Water Special Vortex 61 260 627Synthesis
Hyper Voice Normal Special Nova 51 225 587Reflexes
Substitute Normal Physical Turret 37 210 531Armor
Bubble Water Special Nova 29 145 401Sprint
Bubble Beam Water Special Cone 33 116 326Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Aqua Ring Water Status Buff Deals no damage: builds health REGENERATION.

Damage taken by type

Weak

  • Electric×1.6
  • Grass×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Fire×0.6
  • Water×0.6
  • Ice×0.6
  • Poison×0.6
  • Bug×0.6
  • Steel×0.6

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.