- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Water Gun → Scald
- Bond 3: add to the group Hex → Poltergeist
Group damage 9,285/s (3,340 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Water Gun → Scald Projectile · evolves with Power
- Bond 3: add to the group Hex → Poltergeist Chain · evolves with Magnet
Group damage 9,285/s (3,340 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Magnet 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Water Gun → Scald
- Bond 3: add to the group Lick → Shadow Punch
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 56 | 325 | 1,256Reflexes |
| Water Gun | Water | Special | Projectile | 49 | 298 | 1,212Power |
| Body Slam | Normal | Physical | Melee | 75 | 365 | 1,002Power |
| Tackle | Normal | Physical | Melee | 58 | 323 | 887Vigor |
| Quick Attack | Normal | Physical | Dash | 88 | 368 | 874Sprint |
| Hex | Ghost | Special | Chain | 69 | 373 | 872Magnet |
| Hyper Beam | Normal | Special | Charge | 154 | 458 | 824Power |
| Lick | Ghost | Physical | Melee | 55 | 295 | 808Power |
| Shadow Sneak | Ghost | Physical | Homing | 41 | 277 | 799Reflexes |
| Rapid Spin | Normal | Physical | Spin | 60 | 264 | 767Sprint |
| Hydro Pump | Water | Special | Beam | 77 | 291 | 758Power |
| Ominous Wind | Ghost | Special | Vortex | 72 | 304 | 706Magnet |
| Whirlpool | Water | Special | Vortex | 61 | 260 | 627Synthesis |
| Hyper Voice | Normal | Special | Nova | 51 | 225 | 587Reflexes |
| Substitute | Normal | Physical | Turret | 37 | 210 | 531Armor |
| Bubble | Water | Special | Nova | 29 | 145 | 401Sprint |
| Bubble Beam | Water | Special | Cone | 33 | 116 | 326Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
| Aqua Ring | Water | Status | Buff | Deals no damage: builds health REGENERATION. | ||
Damage taken by type
Weak
- Electric×1.6
- Grass×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Fire×0.6
- Water×0.6
- Ice×0.6
- Poison×0.6
- Bug×0.6
- Steel×0.6
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.