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No. 0454 B
Toxicroak

Toxicroak

Region
Sinnoh · 4ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Zoner
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 8,611/s (3,097 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 8,611/s (3,097 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 71 462 1,266Power
Body Slam Normal Physical Melee 73 354 972Power
Sludge Poison Special Projectile 33 216 946Power
Aura Sphere Fighting Special Projectile 32 209 915Reflexes
Rolling Kick Fighting Physical Spin 71 315 914Sprint
Tackle Normal Physical Melee 56 313 860Vigor
Poison Sting Poison Physical Projectile 30 196 859Sprint
Quick Attack Normal Physical Dash 85 356 847Sprint
Hyper Beam Normal Special Charge 158 470 845Power
Acid Spray Poison Special Bounce 48 240 814Synthesis
Rapid Spin Normal Physical Spin 58 256 744Sprint
Hyper Voice Normal Special Nova 52 231 602Reflexes
Substitute Normal Physical Turret 36 203 514Armor
Vacuum Wave Fighting Special Shove 74 265 510Armor
Toxic Spikes Poison Physical Mine 23 134 495Synthesis
Dynamic Punch Fighting Physical Stun 51 171 444Power
Toxic Poison Special Trail 29 112 358Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Psychic×2.56
  • Ground×1.6
  • Flying×1.6

Resists

  • Bug×0.36
  • Grass×0.6
  • Fighting×0.6
  • Poison×0.6
  • Rock×0.6
  • Dark×0.6
  • Fairy×0.96

Sprites by

CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.