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No. 0453 D
Croagunk

Croagunk

Region
Sinnoh · 4ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Chaser
Recommended build D
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 7,120/s (2,561 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 7,120/s (2,561 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Sludge → Sludge Bomb
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Aura Sphere → Focus Blast
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser
  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Sludge → Sludge Bomb
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Aura Sphere → Focus Blast
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser
  • Buff in group
  • Poison: % of HP, melts bosses
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 58 375 1,029Power
Sludge Poison Special Projectile 29 192 841Power
Aura Sphere Fighting Special Projectile 28 186 814Reflexes
Body Slam Normal Physical Melee 59 288 790Power
Hyper Beam Normal Special Charge 141 417 751Power
Rolling Kick Fighting Physical Spin 58 256 743Sprint
Acid Spray Poison Special Bounce 43 213 724Synthesis
Tackle Normal Physical Melee 46 255 699Vigor
Poison Sting Poison Physical Projectile 24 160 698Sprint
Quick Attack Normal Physical Dash 69 290 688Sprint
Rapid Spin Normal Physical Spin 47 208 604Sprint
Hyper Voice Normal Special Nova 46 205 535Reflexes
Vacuum Wave Fighting Special Shove 66 236 454Armor
Substitute Normal Physical Turret 29 165 418Armor
Toxic Spikes Poison Physical Mine 19 109 402Synthesis
Dynamic Punch Fighting Physical Stun 42 139 360Power
Toxic Poison Special Trail 26 100 319Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Psychic×2.56
  • Ground×1.6
  • Flying×1.6

Resists

  • Bug×0.36
  • Grass×0.6
  • Fighting×0.6
  • Poison×0.6
  • Rock×0.6
  • Dark×0.6
  • Fairy×0.96

Sprites by

Caitemis, CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.