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No. 0487 A
Giratina

Giratina

Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Mixed
  • Legendary
Recommended build A
  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 9,318/s (3,352 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Dragon Claw → Dragon Rush Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Outrage → Dragon Darts Spin · evolves with Vigor
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 9,318/s (3,352 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Dragon Claw → Dragon Rush
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Outrage → Dragon Darts
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Dragon Rage → Draco Meteor
  4. Bond 3: add to the group Hex → Poltergeist
  • Buff in group
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 61 357 1,378Reflexes
Dragon Claw Dragon Physical Melee 93 473 1,299Power
Outrage Dragon Physical Spin 96 396 1,104Vigor
Dragon Rage Dragon Special Beam 119 449 1,033Power
Hex Ghost Special Chain 76 409 956Magnet
Body Slam Normal Physical Melee 71 346 949Power
Hyper Beam Normal Special Charge 169 502 903Power
Tackle Normal Physical Melee 55 306 840Vigor
Quick Attack Normal Physical Dash 83 348 828Sprint
Ominous Wind Ghost Special Vortex 79 333 774Magnet
Lick Ghost Physical Melee 52 279 766Power
Shadow Sneak Ghost Physical Homing 39 263 757Reflexes
Rapid Spin Normal Physical Spin 57 250 726Sprint
Hyper Voice Normal Special Nova 56 246 643Reflexes
Substitute Normal Physical Turret 35 199 502Armor
Dragon Breath Dragon Special Cone 39 138 387Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×1.6
  • Ghost×1.6
  • Dragon×1.6
  • Dark×1.6
  • Fairy×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Fire×0.6
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Poison×0.6
  • Bug×0.6

Sprites by

CHUNSOFT, Emmuffin, G〜. SpriteCollab, CC BY-NC 4.0.