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No. 0567 A
Archeops

Archeops

Region
Unova · 5ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Charger
  • Floats
Recommended build A
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 10,457/s (3,762 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 10,457/s (3,762 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 50 329 1,438Power
Power Gem Rock Special Bounce 75 372 1,263Power
Wing Attack Flying Physical Melee 87 457 1,207Power
Gust Flying Special Orbit 119 476 1,132Sprint
Body Slam Normal Physical Melee 84 407 1,116Power
Ancient Power Rock Special Orbit 110 442 1,051Armor
Tackle Normal Physical Melee 65 360 988Vigor
Quick Attack Normal Physical Dash 98 409 973Sprint
Hyper Beam Normal Special Charge 179 530 954Power
Aerial Ace Flying Physical Dash 104 395 938Sprint
Rock Slide Rock Physical Meteor 59 308 902Reflexes
Rapid Spin Normal Physical Spin 66 294 854Sprint
Hyper Voice Normal Special Nova 59 260 679Reflexes
Substitute Normal Physical Turret 41 234 591Armor
Rock Tomb Rock Physical Stun 58 194 503Vigor
Air Slash Flying Special Homing 38 190 499Reflexes
Whirlwind Flying Special Shove 78 263 474Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Electric×1.6
  • Ice×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Ground×0.48
  • Normal×0.6
  • Fire×0.6
  • Poison×0.6
  • Flying×0.6
  • Bug×0.6
  • Grass×0.96
  • Fighting×0.96

Sprites by

ShyStarryRain, Top_Kec. SpriteCollab, CC BY-NC 4.0.