- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Fire Spin → Sacred Fire
Group damage 12,053/s (4,335 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
- Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
Group damage 12,053/s (4,335 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Hex → Poltergeist
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 73 | 428 | 1,653Reflexes |
| Ember | Fire | Special | Projectile | 52 | 339 | 1,482Power |
| Fire Spin | Fire | Special | Orbit | 126 | 505 | 1,201Synthesis |
| Hex | Ghost | Special | Chain | 91 | 491 | 1,147Magnet |
| Hyper Beam | Normal | Special | Charge | 203 | 602 | 1,084Power |
| Ominous Wind | Ghost | Special | Vortex | 94 | 400 | 929Magnet |
| Heat Wave | Fire | Special | Nova | 74 | 312 | 802Vigor |
| Hyper Voice | Normal | Special | Nova | 67 | 296 | 772Reflexes |
| Body Slam | Normal | Physical | Melee | 57 | 277 | 759Power |
| Tackle | Normal | Physical | Melee | 44 | 245 | 672Vigor |
| Quick Attack | Normal | Physical | Dash | 67 | 279 | 662Sprint |
| Flame Charge | Fire | Physical | Dash | 63 | 263 | 624Sprint |
| Lick | Ghost | Physical | Melee | 41 | 223 | 612Power |
| Shadow Sneak | Ghost | Physical | Homing | 31 | 210 | 605Reflexes |
| Rapid Spin | Normal | Physical | Spin | 45 | 200 | 581Sprint |
| Flamethrower | Fire | Special | Cone | 64 | 209 | 560Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 33 | 186 | 537Reflexes |
| Flame Wheel | Fire | Physical | Trail | 36 | 154 | 491Sprint |
| Substitute | Normal | Physical | Turret | 28 | 159 | 402Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Bug×0.36
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Poison×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
baronessfaron, Caitemis. SpriteCollab, CC BY-NC 4.0.