- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Fire Spin → Sacred Fire
Group damage 9,803/s (3,526 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
- Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
Group damage 9,803/s (3,526 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Hex → Poltergeist
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 60 | 348 | 1,344Reflexes |
| Ember | Fire | Special | Projectile | 42 | 276 | 1,205Power |
| Fire Spin | Fire | Special | Orbit | 102 | 410 | 977Synthesis |
| Hex | Ghost | Special | Chain | 74 | 399 | 933Magnet |
| Hyper Beam | Normal | Special | Charge | 165 | 490 | 881Power |
| Ominous Wind | Ghost | Special | Vortex | 77 | 325 | 755Magnet |
| Body Slam | Normal | Physical | Melee | 52 | 255 | 699Power |
| Heat Wave | Fire | Special | Nova | 60 | 254 | 652Vigor |
| Hyper Voice | Normal | Special | Nova | 54 | 240 | 628Reflexes |
| Tackle | Normal | Physical | Melee | 41 | 225 | 618Vigor |
| Quick Attack | Normal | Physical | Dash | 61 | 256 | 609Sprint |
| Flame Charge | Fire | Physical | Dash | 58 | 242 | 574Sprint |
| Lick | Ghost | Physical | Melee | 38 | 205 | 563Power |
| Shadow Sneak | Ghost | Physical | Homing | 29 | 193 | 557Reflexes |
| Rapid Spin | Normal | Physical | Spin | 42 | 184 | 534Sprint |
| Flamethrower | Fire | Special | Cone | 52 | 170 | 455Reflexes |
| Flame Wheel | Fire | Physical | Trail | 33 | 141 | 452Sprint |
| Will-O-Wisp | Fire | Special | Turret | 27 | 151 | 437Reflexes |
| Substitute | Normal | Physical | Turret | 26 | 146 | 370Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Bug×0.36
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Poison×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.