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No. 0608 C
Lampent

Lampent

Region
Unova · 5ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
Recommended build C
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 9,803/s (3,526 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 9,803/s (3,526 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Burn
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Hex → Poltergeist
  • Buff in group
  • Burn
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 60 348 1,344Reflexes
Ember Fire Special Projectile 42 276 1,205Power
Fire Spin Fire Special Orbit 102 410 977Synthesis
Hex Ghost Special Chain 74 399 933Magnet
Hyper Beam Normal Special Charge 165 490 881Power
Ominous Wind Ghost Special Vortex 77 325 755Magnet
Body Slam Normal Physical Melee 52 255 699Power
Heat Wave Fire Special Nova 60 254 652Vigor
Hyper Voice Normal Special Nova 54 240 628Reflexes
Tackle Normal Physical Melee 41 225 618Vigor
Quick Attack Normal Physical Dash 61 256 609Sprint
Flame Charge Fire Physical Dash 58 242 574Sprint
Lick Ghost Physical Melee 38 205 563Power
Shadow Sneak Ghost Physical Homing 29 193 557Reflexes
Rapid Spin Normal Physical Spin 42 184 534Sprint
Flamethrower Fire Special Cone 52 170 455Reflexes
Flame Wheel Fire Physical Trail 33 141 452Sprint
Will-O-Wisp Fire Special Turret 27 151 437Reflexes
Substitute Normal Physical Turret 26 146 370Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Poison×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

baronessfaron, ShyStarryRain. SpriteCollab, CC BY-NC 4.0.