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No. 0607 D
Litwick

Litwick

Region
Unova · 5ª generation
Rarity
Common
Attack side
Special
As an enemy
Zoner
Recommended build D
  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 8,517/s (3,064 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 8,517/s (3,064 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Lick → Shadow Punch
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Burn
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Shadow Ball → Phantom Force
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ember → Fire Blast
  4. Bond 3: add to the group Hex → Poltergeist
  • Buff in group
  • Burn
  • Hex ×1.7 on statused targets
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Shadow Ball Ghost Special Projectile 52 302 1,168Reflexes
Ember Fire Special Projectile 37 239 1,047Power
Fire Spin Fire Special Orbit 89 357 849Synthesis
Hex Ghost Special Chain 64 347 811Magnet
Hyper Beam Normal Special Charge 143 425 766Power
Ominous Wind Ghost Special Vortex 67 282 656Magnet
Body Slam Normal Physical Melee 49 238 653Power
Tackle Normal Physical Melee 38 211 578Vigor
Quick Attack Normal Physical Dash 57 240 569Sprint
Heat Wave Fire Special Nova 52 220 567Vigor
Hyper Voice Normal Special Nova 47 209 545Reflexes
Flame Charge Fire Physical Dash 54 226 537Sprint
Lick Ghost Physical Melee 36 192 527Power
Shadow Sneak Ghost Physical Homing 27 181 521Reflexes
Rapid Spin Normal Physical Spin 39 172 500Sprint
Flame Wheel Fire Physical Trail 31 132 422Sprint
Flamethrower Fire Special Cone 45 148 396Reflexes
Will-O-Wisp Fire Special Turret 23 131 379Reflexes
Substitute Normal Physical Turret 24 137 346Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Normal×0.3
  • Fighting×0.3
  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Poison×0.6
  • Steel×0.6
  • Fairy×0.6

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.