- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Fire Spin → Sacred Fire
Group damage 8,517/s (3,064 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Shadow Ball → Phantom Force Projectile · evolves with Reflexes
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Ember → Fire Blast Projectile · evolves with Power
- Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
Group damage 8,517/s (3,064 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 3
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Lick → Shadow Punch
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Shadow Ball → Phantom Force
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ember → Fire Blast
- Bond 3: add to the group Hex → Poltergeist
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Shadow Ball | Ghost | Special | Projectile | 52 | 302 | 1,168Reflexes |
| Ember | Fire | Special | Projectile | 37 | 239 | 1,047Power |
| Fire Spin | Fire | Special | Orbit | 89 | 357 | 849Synthesis |
| Hex | Ghost | Special | Chain | 64 | 347 | 811Magnet |
| Hyper Beam | Normal | Special | Charge | 143 | 425 | 766Power |
| Ominous Wind | Ghost | Special | Vortex | 67 | 282 | 656Magnet |
| Body Slam | Normal | Physical | Melee | 49 | 238 | 653Power |
| Tackle | Normal | Physical | Melee | 38 | 211 | 578Vigor |
| Quick Attack | Normal | Physical | Dash | 57 | 240 | 569Sprint |
| Heat Wave | Fire | Special | Nova | 52 | 220 | 567Vigor |
| Hyper Voice | Normal | Special | Nova | 47 | 209 | 545Reflexes |
| Flame Charge | Fire | Physical | Dash | 54 | 226 | 537Sprint |
| Lick | Ghost | Physical | Melee | 36 | 192 | 527Power |
| Shadow Sneak | Ghost | Physical | Homing | 27 | 181 | 521Reflexes |
| Rapid Spin | Normal | Physical | Spin | 39 | 172 | 500Sprint |
| Flame Wheel | Fire | Physical | Trail | 31 | 132 | 422Sprint |
| Flamethrower | Fire | Special | Cone | 45 | 148 | 396Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 23 | 131 | 379Reflexes |
| Substitute | Normal | Physical | Turret | 24 | 137 | 346Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Normal×0.3
- Fighting×0.3
- Bug×0.36
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Poison×0.6
- Steel×0.6
- Fairy×0.6
Sprites by
Emmuffin. SpriteCollab, CC BY-NC 4.0.