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No. 0031 B
Nidoqueen

Nidoqueen

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Summoner
Recommended build B
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 8,388/s (3,017 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 8,388/s (3,017 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 170 550 1,286Power
Body Slam Normal Physical Melee 69 335 919Power
Sludge Poison Special Projectile 31 205 897Power
Tackle Normal Physical Melee 53 296 813Vigor
Poison Sting Poison Physical Projectile 28 186 812Sprint
Hyper Beam Normal Special Charge 150 446 802Power
Quick Attack Normal Physical Dash 81 337 801Sprint
Bonemerang Ground Physical Boomerang 53 323 774Power
Spikes Ground Physical Mine 36 210 774Power
Acid Spray Poison Special Bounce 46 228 773Synthesis
Sand Tomb Ground Physical Vortex 70 298 749Vigor
Rapid Spin Normal Physical Spin 55 242 703Sprint
Bulldoze Ground Physical Aura 68 355 638Power
Hyper Voice Normal Special Nova 49 219 571Reflexes
Substitute Normal Physical Turret 34 192 486Armor
Toxic Spikes Poison Physical Mine 22 127 468Synthesis
Mud Shot Ground Special Nova 27 147 414Power
Toxic Poison Special Trail 28 106 340Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ice×1.6
  • Ground×1.6
  • Psychic×1.6

Resists

  • Electric×0.3
  • Poison×0.36
  • Fighting×0.6
  • Bug×0.6
  • Rock×0.6
  • Fairy×0.6
  • Grass×0.96

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.