- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Fire Spin → Sacred Fire
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 9,702/s (3,490 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 9,702/s (3,490 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Fire Spin → Sacred Fire
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 48 | 314 | 1,373Power |
| Fire Spin | Fire | Special | Orbit | 117 | 468 | 1,113Synthesis |
| Hyper Beam | Normal | Special | Charge | 188 | 558 | 1,004Power |
| Confusion | Psychic | Special | Projectile | 31 | 203 | 889Reflexes |
| Body Slam | Normal | Physical | Melee | 59 | 285 | 782Power |
| Heat Wave | Fire | Special | Nova | 68 | 289 | 743Vigor |
| Hyper Voice | Normal | Special | Nova | 62 | 274 | 715Reflexes |
| Psybeam | Psychic | Special | Beam | 96 | 334 | 707Power |
| Tackle | Normal | Physical | Melee | 45 | 252 | 692Vigor |
| Quick Attack | Normal | Physical | Dash | 69 | 287 | 682Sprint |
| Flame Charge | Fire | Physical | Dash | 65 | 271 | 643Sprint |
| Mist Ball | Psychic | Special | Homing | 33 | 222 | 640Reflexes |
| Rapid Spin | Normal | Physical | Spin | 47 | 206 | 598Sprint |
| Psychic | Psychic | Special | Nova | 58 | 229 | 573Magnet |
| Psycho Cut | Psychic | Physical | Boomerang | 60 | 245 | 550Reflexes |
| Extrasensory | Psychic | Special | Shove | 81 | 289 | 523Armor |
| Flamethrower | Fire | Special | Cone | 59 | 193 | 519Reflexes |
| Flame Wheel | Fire | Physical | Trail | 37 | 158 | 506Sprint |
| Will-O-Wisp | Fire | Special | Turret | 30 | 172 | 497Reflexes |
| Substitute | Normal | Physical | Turret | 29 | 164 | 414Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Fighting×0.6
- Psychic×0.6
- Steel×0.6
- Fairy×0.6
- Bug×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.