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No. 0445 S
Garchomp

Garchomp

Region
Sinnoh · 4ª generation
Rarity
Legendary
Attack side
Physical
Recommended build S
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Dragon Claw → Dragon Rush
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 11,783/s (4,239 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Dragon Claw → Dragon Rush Melee · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 11,783/s (4,239 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 200 645 1,509Power
Dragon Claw Dragon Physical Melee 105 538 1,475Power
Outrage Dragon Physical Spin 108 450 1,254Vigor
Body Slam Normal Physical Melee 81 393 1,078Power
Tackle Normal Physical Melee 63 348 954Vigor
Dragon Rage Dragon Special Beam 109 409 942Power
Quick Attack Normal Physical Dash 95 395 940Sprint
Bonemerang Ground Physical Boomerang 62 379 909Power
Spikes Ground Physical Mine 43 246 908Power
Sand Tomb Ground Physical Vortex 83 350 879Vigor
Rapid Spin Normal Physical Spin 64 284 825Sprint
Hyper Beam Normal Special Charge 154 458 824Power
Bulldoze Ground Physical Aura 80 416 749Power
Hyper Voice Normal Special Nova 51 225 587Reflexes
Substitute Normal Physical Turret 40 226 571Armor
Mud Shot Ground Special Nova 28 151 425Power
Dragon Breath Dragon Special Cone 36 126 353Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Electric×0.18
  • Fire×0.6
  • Poison×0.6
  • Rock×0.6
  • Water×0.96
  • Grass×0.96

Sprites by

CHUNSOFT, Prismatic, ◥θ┴θ◤. SpriteCollab, CC BY-NC 4.0.