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No. 0444 B
Gabite

Gabite

Region
Sinnoh · 4ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Chaser
Recommended build B
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Dragon Claw → Dragon Rush
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 9,958/s (3,582 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Dragon Claw → Dragon Rush Melee · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 9,958/s (3,582 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 169 545 1,275Power
Dragon Claw Dragon Physical Melee 89 454 1,247Power
Outrage Dragon Physical Spin 92 380 1,060Vigor
Body Slam Normal Physical Melee 68 332 911Power
Tackle Normal Physical Melee 53 294 806Vigor
Dragon Rage Dragon Special Beam 92 348 801Power
Quick Attack Normal Physical Dash 80 334 794Sprint
Bonemerang Ground Physical Boomerang 53 320 768Power
Spikes Ground Physical Mine 36 208 767Power
Sand Tomb Ground Physical Vortex 70 296 743Vigor
Hyper Beam Normal Special Charge 131 389 701Power
Rapid Spin Normal Physical Spin 54 240 697Sprint
Bulldoze Ground Physical Aura 68 352 633Power
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Mud Shot Ground Special Nova 24 128 362Power
Dragon Breath Dragon Special Cone 31 107 300Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Electric×0.18
  • Fire×0.6
  • Poison×0.6
  • Rock×0.6
  • Water×0.96
  • Grass×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.