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No. 0443 C
Gible

Gible

Region
Sinnoh · 4ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Dragon Claw → Dragon Rush
  4. Bond 3: add to the group Outrage → Dragon Darts

Group damage 8,962/s (3,224 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Dragon Claw → Dragon Rush Melee · evolves with Power
  4. Bond 3: add to the group Outrage → Dragon Darts Spin · evolves with Vigor

Group damage 8,962/s (3,224 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 152 491 1,148Power
Dragon Claw Dragon Physical Melee 80 409 1,122Power
Outrage Dragon Physical Spin 83 342 954Vigor
Body Slam Normal Physical Melee 61 299 820Power
Dragon Rage Dragon Special Beam 88 330 760Power
Tackle Normal Physical Melee 48 264 726Vigor
Quick Attack Normal Physical Dash 72 301 715Sprint
Bonemerang Ground Physical Boomerang 47 288 691Power
Spikes Ground Physical Mine 32 187 691Power
Sand Tomb Ground Physical Vortex 63 266 669Vigor
Hyper Beam Normal Special Charge 124 369 665Power
Rapid Spin Normal Physical Spin 49 216 627Sprint
Bulldoze Ground Physical Aura 61 316 569Power
Hyper Voice Normal Special Nova 41 181 473Reflexes
Substitute Normal Physical Turret 30 172 434Armor
Mud Shot Ground Special Nova 23 122 343Power
Dragon Breath Dragon Special Cone 29 102 285Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.
Dragon Dance Dragon Status Buff Deals no damage: builds (physical) ATTACK faster than Swords Dance.

Damage taken by type

Weak

  • Ice×2.56
  • Dragon×1.6
  • Fairy×1.6

Resists

  • Electric×0.18
  • Fire×0.6
  • Poison×0.6
  • Rock×0.6
  • Water×0.96
  • Grass×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.