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No. 0015 C
Beedrill

Beedrill

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Summoner
  • Floats
Recommended build C
  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group Poison Sting → Poison Jab

Group damage 7,014/s (2,523 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Body Slam → Giga Impact Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
  4. Bond 3: add to the group Poison Sting → Poison Jab Projectile · evolves with Sprint

Group damage 7,014/s (2,523 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Vigor 1 is enough (unlocks the evolution)
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Poison Sting → Poison Jab
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Slows

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Poison Sting → Poison Jab
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Poison: % of HP, melts bosses
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Body Slam Normal Physical Melee 68 332 911Power
Signal Beam Bug Special Bounce 54 268 909Power
Tackle Normal Physical Melee 53 294 806Vigor
Poison Sting Poison Physical Projectile 28 184 806Sprint
Quick Attack Normal Physical Dash 80 334 794Sprint
Sludge Poison Special Projectile 27 176 768Power
U-turn Bug Physical Dash 73 305 723Synthesis
Rapid Spin Normal Physical Spin 54 240 697Sprint
Bug Bite Bug Physical Melee 44 252 690Power
Hyper Beam Normal Special Charge 129 381 686Power
Acid Spray Poison Special Bounce 39 195 661Synthesis
String Shot Bug Physical Mine 28 160 591Reflexes
Bug Buzz Bug Special Aura 46 300 567Synthesis
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Toxic Spikes Poison Physical Mine 22 126 464Synthesis
Toxic Poison Special Trail 24 91 291Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Psychic×1.6
  • Rock×1.6

Resists

  • Grass×0.36
  • Fighting×0.36
  • Poison×0.6
  • Bug×0.6
  • Fairy×0.6
  • Ground×0.96

Sprites by

CHUNSOFT, SilverDeoxys563. SpriteCollab, CC BY-NC 4.0.