- Start with this move Signal Beam → Megahorn
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Sludge → Sludge Bomb
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 5,810/s (2,090 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Signal Beam → Megahorn Bounce · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 5,810/s (2,090 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Poison Sting → Poison Jab
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Signal Beam | Bug | Special | Bounce | 48 | 237 | 804Power |
| Sludge | Poison | Special | Projectile | 24 | 155 | 679Power |
| Body Slam | Normal | Physical | Melee | 48 | 233 | 638Power |
| Hyper Beam | Normal | Special | Charge | 114 | 337 | 607Power |
| Acid Spray | Poison | Special | Bounce | 35 | 172 | 585Synthesis |
| Tackle | Normal | Physical | Melee | 37 | 206 | 564Vigor |
| Poison Sting | Poison | Physical | Projectile | 20 | 129 | 564Sprint |
| Quick Attack | Normal | Physical | Dash | 56 | 234 | 556Sprint |
| U-turn | Bug | Physical | Dash | 51 | 213 | 506Synthesis |
| Bug Buzz | Bug | Special | Aura | 41 | 265 | 501Synthesis |
| Rapid Spin | Normal | Physical | Spin | 38 | 168 | 488Sprint |
| Bug Bite | Bug | Physical | Melee | 31 | 176 | 483Power |
| Hyper Voice | Normal | Special | Nova | 37 | 166 | 432Reflexes |
| String Shot | Bug | Physical | Mine | 19 | 112 | 414Reflexes |
| Substitute | Normal | Physical | Turret | 24 | 133 | 338Armor |
| Toxic Spikes | Poison | Physical | Mine | 15 | 88 | 325Synthesis |
| Toxic | Poison | Special | Trail | 21 | 80 | 257Synthesis |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Flying×1.6
- Psychic×1.6
- Rock×1.6
Resists
- Grass×0.36
- Fighting×0.36
- Poison×0.6
- Bug×0.6
- Fairy×0.6
- Ground×0.96
Sprites by
CHUNSOFT, SilverDeoxys563. SpriteCollab, CC BY-NC 4.0.