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No. 0389 B
Torterra

Torterra

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Zoner
Recommended build B
  1. Start with this move Magnitude → Drill Run
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 10,246/s (3,685 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Magnitude → Drill Run Quake · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 10,246/s (3,685 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Magnitude Ground Physical Quake 183 590 1,382Power
Seed Bomb Grass Physical Bounce 74 366 1,244Power
Petal Blizzard Grass Special Orbit 143 517 1,172Synthesis
Vine Whip Grass Physical Melee 79 496 1,060Power
Body Slam Normal Physical Melee 74 360 987Power
Tackle Normal Physical Melee 57 318 873Vigor
Quick Attack Normal Physical Dash 87 362 861Sprint
Bonemerang Ground Physical Boomerang 57 347 832Power
Spikes Ground Physical Mine 39 225 831Power
Solar Beam Grass Special Charge 140 456 820Reflexes
Sand Tomb Ground Physical Vortex 76 320 805Vigor
Hyper Beam Normal Special Charge 150 446 802Power
Rapid Spin Normal Physical Spin 59 260 755Sprint
Razor Leaf Grass Physical Boomerang 75 305 686Reflexes
Bulldoze Ground Physical Aura 73 381 685Power
Energy Ball Grass Special Homing 34 230 663Synthesis
Grass Knot Grass Special Aura 61 339 610Vigor
Hyper Voice Normal Special Nova 49 219 571Reflexes
Substitute Normal Physical Turret 36 207 522Armor
Mud Shot Ground Special Nova 27 147 414Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×2.56
  • Fire×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Electric×0.18
  • Ground×0.6
  • Rock×0.6
  • Water×0.96
  • Grass×0.96
  • Poison×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.