- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Fire Spin → Sacred Fire
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 8,134/s (2,926 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 8,134/s (2,926 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| EmberStarting move | Fire | Special | Projectile | 42 | 277 | 1,209Power |
| Fire Spin | Fire | Special | Orbit | 103 | 412 | 980Synthesis |
| Body Slam | Normal | Physical | Melee | 58 | 282 | 774Power |
| Flame Charge | Fire | Physical | Dash | 77 | 322 | 764Sprint |
| Hyper Beam | Normal | Special | Charge | 138 | 409 | 737Power |
| Tackle | Normal | Physical | Melee | 45 | 250 | 685Vigor |
| Quick Attack | Normal | Physical | Dash | 68 | 284 | 675Sprint |
| Heat Wave | Fire | Special | Nova | 60 | 254 | 654Vigor |
| Flame Wheel | Fire | Physical | Trail | 45 | 188 | 601Sprint |
| Rapid Spin | Normal | Physical | Spin | 46 | 204 | 593Sprint |
| Hyper Voice | Normal | Special | Nova | 45 | 201 | 525Reflexes |
| Flamethrower | Fire | Special | Cone | 52 | 170 | 457Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 27 | 152 | 438Reflexes |
| Substitute | Normal | Physical | Turret | 29 | 162 | 410Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Rock×1.6
Resists
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Bug×0.6
- Steel×0.6
- Fairy×0.6
Personality
- You always have a joke ready.
- You spread energy wherever you go.
Sprites by
CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.