- Start with this move Karate Chop → Close Combat
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Rolling Kick → High Jump Kick
Group damage 7,736/s (2,783 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Karate Chop → Close Combat Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint
Group damage 7,736/s (2,783 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Karate Chop | Fighting | Physical | Melee | 63 | 407 | 1,118Power |
| Ember | Fire | Special | Projectile | 39 | 255 | 1,116Power |
| Fire Spin | Fire | Special | Orbit | 95 | 380 | 905Synthesis |
| Aura Sphere | Fighting | Special | Projectile | 31 | 202 | 884Reflexes |
| Body Slam | Normal | Physical | Melee | 64 | 313 | 858Power |
| Hyper Beam | Normal | Special | Charge | 153 | 454 | 816Power |
| Rolling Kick | Fighting | Physical | Spin | 63 | 278 | 807Sprint |
| Tackle | Normal | Physical | Melee | 50 | 277 | 759Vigor |
| Quick Attack | Normal | Physical | Dash | 75 | 315 | 748Sprint |
| Flame Charge | Fire | Physical | Dash | 71 | 297 | 705Sprint |
| Rapid Spin | Normal | Physical | Spin | 51 | 226 | 656Sprint |
| Heat Wave | Fire | Special | Nova | 55 | 235 | 604Vigor |
| Hyper Voice | Normal | Special | Nova | 50 | 223 | 581Reflexes |
| Flame Wheel | Fire | Physical | Trail | 41 | 173 | 555Sprint |
| Vacuum Wave | Fighting | Special | Shove | 72 | 256 | 493Armor |
| Substitute | Normal | Physical | Turret | 32 | 180 | 454Armor |
| Flamethrower | Fire | Special | Cone | 48 | 157 | 422Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 25 | 140 | 404Reflexes |
| Dynamic Punch | Fighting | Physical | Stun | 45 | 151 | 392Power |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Ground×1.6
- Flying×1.6
- Psychic×1.6
Resists
- Bug×0.36
- Fire×0.6
- Grass×0.6
- Ice×0.6
- Dark×0.6
- Steel×0.6
- Rock×0.96
- Fairy×0.96
Sprites by
CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.