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No. 0391 C
Monferno

Monferno

Region
Sinnoh · 4ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Zoner
Recommended build C
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 7,736/s (2,783 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 7,736/s (2,783 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 63 407 1,118Power
Ember Fire Special Projectile 39 255 1,116Power
Fire Spin Fire Special Orbit 95 380 905Synthesis
Aura Sphere Fighting Special Projectile 31 202 884Reflexes
Body Slam Normal Physical Melee 64 313 858Power
Hyper Beam Normal Special Charge 153 454 816Power
Rolling Kick Fighting Physical Spin 63 278 807Sprint
Tackle Normal Physical Melee 50 277 759Vigor
Quick Attack Normal Physical Dash 75 315 748Sprint
Flame Charge Fire Physical Dash 71 297 705Sprint
Rapid Spin Normal Physical Spin 51 226 656Sprint
Heat Wave Fire Special Nova 55 235 604Vigor
Hyper Voice Normal Special Nova 50 223 581Reflexes
Flame Wheel Fire Physical Trail 41 173 555Sprint
Vacuum Wave Fighting Special Shove 72 256 493Armor
Substitute Normal Physical Turret 32 180 454Armor
Flamethrower Fire Special Cone 48 157 422Reflexes
Will-O-Wisp Fire Special Turret 25 140 404Reflexes
Dynamic Punch Fighting Physical Stun 45 151 392Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Dark×0.6
  • Steel×0.6
  • Rock×0.96
  • Fairy×0.96

Sprites by

CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.