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No. 0392 B
Infernape

Infernape

Region
Sinnoh · 4ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Karate Chop → Close Combat
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Rolling Kick → High Jump Kick

Group damage 8,695/s (3,128 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Karate Chop → Close Combat Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Rolling Kick → High Jump Kick Spin · evolves with Sprint

Group damage 8,695/s (3,128 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Karate Chop Fighting Physical Melee 70 458 1,256Power
Ember Fire Special Projectile 44 287 1,255Power
Fire Spin Fire Special Orbit 107 427 1,017Synthesis
Aura Sphere Fighting Special Projectile 35 227 994Reflexes
Body Slam Normal Physical Melee 72 352 964Power
Hyper Beam Normal Special Charge 172 510 918Power
Rolling Kick Fighting Physical Spin 71 312 907Sprint
Tackle Normal Physical Melee 56 311 853Vigor
Quick Attack Normal Physical Dash 85 354 841Sprint
Flame Charge Fire Physical Dash 80 334 793Sprint
Rapid Spin Normal Physical Spin 57 254 738Sprint
Heat Wave Fire Special Nova 62 264 679Vigor
Hyper Voice Normal Special Nova 56 250 654Reflexes
Flame Wheel Fire Physical Trail 46 195 623Sprint
Vacuum Wave Fighting Special Shove 81 288 554Armor
Substitute Normal Physical Turret 36 202 510Armor
Flamethrower Fire Special Cone 54 177 474Reflexes
Will-O-Wisp Fire Special Turret 28 157 454Reflexes
Dynamic Punch Fighting Physical Stun 51 169 440Power
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Ground×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Bug×0.36
  • Fire×0.6
  • Grass×0.6
  • Ice×0.6
  • Dark×0.6
  • Steel×0.6
  • Rock×0.96
  • Fairy×0.96

Sprites by

Caitemis, CHUNSOFT, Lovi. SpriteCollab, CC BY-NC 4.0.