- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Vine Whip → Power Whip
- Bond 3: add to the group Body Slam → Giga Impact
Group damage 9,547/s (3,434 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
- Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power
Group damage 9,547/s (3,434 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Seed Bomb | Grass | Physical | Bounce | 81 | 403 | 1,367Power |
| Petal Blizzard | Grass | Special | Orbit | 155 | 559 | 1,267Synthesis |
| Vine Whip | Grass | Physical | Melee | 87 | 545 | 1,164Power |
| Body Slam | Normal | Physical | Melee | 68 | 329 | 904Power |
| Solar Beam | Grass | Special | Charge | 151 | 492 | 886Reflexes |
| Tackle | Normal | Physical | Melee | 52 | 291 | 800Vigor |
| Quick Attack | Normal | Physical | Dash | 79 | 331 | 788Sprint |
| Razor Leaf | Grass | Physical | Boomerang | 83 | 335 | 754Reflexes |
| Hyper Beam | Normal | Special | Charge | 135 | 401 | 723Power |
| Energy Ball | Grass | Special | Homing | 37 | 249 | 717Synthesis |
| Rapid Spin | Normal | Physical | Spin | 54 | 238 | 691Sprint |
| Grass Knot | Grass | Special | Aura | 66 | 366 | 659Vigor |
| Hyper Voice | Normal | Special | Nova | 44 | 197 | 515Reflexes |
| Substitute | Normal | Physical | Turret | 33 | 189 | 478Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Flying×1.6
- Bug×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Ground×0.6
Sprites by
Caitemis, Chi, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.