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No. 0188 D
Skiploom

Skiploom

Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Chaser
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 6,849/s (2,464 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 6,849/s (2,464 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 123 442 1,003Synthesis
Seed Bomb Grass Physical Bounce 54 268 909Power
Gust Flying Special Orbit 86 342 815Sprint
Wing Attack Flying Physical Melee 56 295 780Power
Vine Whip Grass Physical Melee 58 363 774Power
Body Slam Normal Physical Melee 54 263 721Power
Solar Beam Grass Special Charge 120 390 702Reflexes
Hyper Beam Normal Special Charge 129 381 686Power
Tackle Normal Physical Melee 42 233 638Vigor
Quick Attack Normal Physical Dash 63 265 629Sprint
Aerial Ace Flying Physical Dash 67 255 606Sprint
Energy Ball Grass Special Homing 29 197 567Synthesis
Rapid Spin Normal Physical Spin 43 190 552Sprint
Grass Knot Grass Special Aura 52 290 522Vigor
Razor Leaf Grass Physical Boomerang 55 223 501Reflexes
Hyper Voice Normal Special Nova 42 187 489Reflexes
Substitute Normal Physical Turret 27 151 382Armor
Air Slash Flying Special Homing 27 137 359Reflexes
Whirlwind Flying Special Shove 56 190 341Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×2.56
  • Fire×1.6
  • Poison×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Water×0.6
  • Fighting×0.6
  • Electric×0.96
  • Bug×0.96

Sprites by

Anonymous, CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.