- Start with this move Seed Bomb → Wood Hammer
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Wing Attack → Brave Bird
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 6,849/s (2,464 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 6,849/s (2,464 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 123 | 442 | 1,003Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 54 | 268 | 909Power |
| Gust | Flying | Special | Orbit | 86 | 342 | 815Sprint |
| Wing Attack | Flying | Physical | Melee | 56 | 295 | 780Power |
| Vine Whip | Grass | Physical | Melee | 58 | 363 | 774Power |
| Body Slam | Normal | Physical | Melee | 54 | 263 | 721Power |
| Solar Beam | Grass | Special | Charge | 120 | 390 | 702Reflexes |
| Hyper Beam | Normal | Special | Charge | 129 | 381 | 686Power |
| Tackle | Normal | Physical | Melee | 42 | 233 | 638Vigor |
| Quick Attack | Normal | Physical | Dash | 63 | 265 | 629Sprint |
| Aerial Ace | Flying | Physical | Dash | 67 | 255 | 606Sprint |
| Energy Ball | Grass | Special | Homing | 29 | 197 | 567Synthesis |
| Rapid Spin | Normal | Physical | Spin | 43 | 190 | 552Sprint |
| Grass Knot | Grass | Special | Aura | 52 | 290 | 522Vigor |
| Razor Leaf | Grass | Physical | Boomerang | 55 | 223 | 501Reflexes |
| Hyper Voice | Normal | Special | Nova | 42 | 187 | 489Reflexes |
| Substitute | Normal | Physical | Turret | 27 | 151 | 382Armor |
| Air Slash | Flying | Special | Homing | 27 | 137 | 359Reflexes |
| Whirlwind | Flying | Special | Shove | 56 | 190 | 341Sprint |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Ice×2.56
- Fire×1.6
- Poison×1.6
- Flying×1.6
- Rock×1.6
Resists
- Ground×0.18
- Grass×0.36
- Water×0.6
- Fighting×0.6
- Electric×0.96
- Bug×0.96
Sprites by
Anonymous, CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.