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No. 0189 C
Jumpluff

Jumpluff

Region
Johto · 2ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Chaser
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 7,210/s (2,593 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 7,210/s (2,593 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 129 466 1,056Synthesis
Seed Bomb Grass Physical Bounce 57 282 957Power
Gust Flying Special Orbit 90 360 858Sprint
Wing Attack Flying Physical Melee 59 311 821Power
Vine Whip Grass Physical Melee 61 382 815Power
Body Slam Normal Physical Melee 57 277 759Power
Solar Beam Grass Special Charge 126 410 739Reflexes
Hyper Beam Normal Special Charge 135 401 723Power
Tackle Normal Physical Melee 44 245 672Vigor
Quick Attack Normal Physical Dash 67 279 662Sprint
Aerial Ace Flying Physical Dash 71 269 638Sprint
Energy Ball Grass Special Homing 31 207 597Synthesis
Rapid Spin Normal Physical Spin 45 200 581Sprint
Grass Knot Grass Special Aura 55 305 549Vigor
Razor Leaf Grass Physical Boomerang 58 235 528Reflexes
Hyper Voice Normal Special Nova 44 197 515Reflexes
Substitute Normal Physical Turret 28 159 402Armor
Air Slash Flying Special Homing 29 144 378Reflexes
Whirlwind Flying Special Shove 59 200 359Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×2.56
  • Fire×1.6
  • Poison×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Water×0.6
  • Fighting×0.6
  • Electric×0.96
  • Bug×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.