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No. 0187 D
Hoppip

Hoppip

Region
Johto · 2ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Chaser
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Wing Attack → Brave Bird
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 6,417/s (2,308 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Wing Attack → Brave Bird Melee · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 6,417/s (2,308 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 115 414 939Synthesis
Seed Bomb Grass Physical Bounce 50 251 852Power
Gust Flying Special Orbit 80 321 763Sprint
Wing Attack Flying Physical Melee 53 277 731Power
Vine Whip Grass Physical Melee 54 340 726Power
Body Slam Normal Physical Melee 51 246 676Power
Solar Beam Grass Special Charge 112 365 657Reflexes
Hyper Beam Normal Special Charge 120 357 643Power
Tackle Normal Physical Melee 39 218 598Vigor
Quick Attack Normal Physical Dash 59 248 589Sprint
Aerial Ace Flying Physical Dash 63 239 568Sprint
Energy Ball Grass Special Homing 27 185 532Synthesis
Rapid Spin Normal Physical Spin 40 178 517Sprint
Grass Knot Grass Special Aura 49 272 489Vigor
Razor Leaf Grass Physical Boomerang 51 209 470Reflexes
Hyper Voice Normal Special Nova 40 175 458Reflexes
Substitute Normal Physical Turret 25 141 358Armor
Air Slash Flying Special Homing 25 128 337Reflexes
Whirlwind Flying Special Shove 53 178 320Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×2.56
  • Fire×1.6
  • Poison×1.6
  • Flying×1.6
  • Rock×1.6

Resists

  • Ground×0.18
  • Grass×0.36
  • Water×0.6
  • Fighting×0.6
  • Electric×0.96
  • Bug×0.96

Sprites by

bwappi, CHUNSOFT, Reppamon. SpriteCollab, CC BY-NC 4.0.