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No. 0826 C
Orbeetle

Orbeetle

Region
Galar · 8ª generation
Rarity
Epic
Attack side
Special
As an enemy
Ranged
Recommended build C
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Confusion → Psyshock

Group damage 7,350/s (2,644 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Confusion → Psyshock Projectile · evolves with Reflexes

Group damage 7,350/s (2,644 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 65 321 1,091Power
Hyper Beam Normal Special Charge 154 458 824Power
Confusion Psychic Special Projectile 26 167 729Reflexes
Body Slam Normal Physical Melee 54 263 721Power
Bug Buzz Bug Special Aura 56 360 680Synthesis
Tackle Normal Physical Melee 42 233 638Vigor
Quick Attack Normal Physical Dash 63 265 629Sprint
Hyper Voice Normal Special Nova 51 225 587Reflexes
Psybeam Psychic Special Beam 79 274 580Power
U-turn Bug Physical Dash 58 241 573Synthesis
Rapid Spin Normal Physical Spin 43 190 552Sprint
Bug Bite Bug Physical Melee 35 199 547Power
Mist Ball Psychic Special Homing 27 182 525Reflexes
Psycho Cut Psychic Physical Boomerang 56 226 508Reflexes
Psychic Psychic Special Nova 48 188 470Magnet
String Shot Bug Physical Mine 22 127 468Reflexes
Extrasensory Psychic Special Shove 66 237 429Armor
Substitute Normal Physical Turret 27 151 382Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Bug×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.36
  • Grass×0.6
  • Ground×0.6
  • Psychic×0.6

Sprites by

Emmuffin, Jhony-Rex, Soulja. SpriteCollab, CC BY-NC 4.0.