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No. 0825 D
Dottler

Dottler

Region
Galar · 8ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Chaser
Recommended build D
  1. Start with this move Signal Beam → Megahorn
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Confusion → Psyshock

Group damage 6,254/s (2,250 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Signal Beam → Megahorn Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Confusion → Psyshock Projectile · evolves with Reflexes

Group damage 6,254/s (2,250 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Signal Beam Bug Special Bounce 55 273 928Power
Hyper Beam Normal Special Charge 131 389 701Power
Body Slam Normal Physical Melee 51 246 676Power
Confusion Psychic Special Projectile 22 142 620Reflexes
Tackle Normal Physical Melee 39 218 598Vigor
Quick Attack Normal Physical Dash 59 248 589Sprint
Bug Buzz Bug Special Aura 47 306 579Synthesis
U-turn Bug Physical Dash 54 226 537Synthesis
Rapid Spin Normal Physical Spin 40 178 517Sprint
Bug Bite Bug Physical Melee 33 187 512Power
Hyper Voice Normal Special Nova 43 191 499Reflexes
Psybeam Psychic Special Beam 67 233 493Power
Psycho Cut Psychic Physical Boomerang 52 211 476Reflexes
Mist Ball Psychic Special Homing 23 155 446Reflexes
String Shot Bug Physical Mine 21 119 438Reflexes
Psychic Psychic Special Nova 41 160 400Magnet
Extrasensory Psychic Special Shove 56 202 365Armor
Substitute Normal Physical Turret 25 141 358Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Flying×1.6
  • Bug×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Fighting×0.36
  • Grass×0.6
  • Ground×0.6
  • Psychic×0.6

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.