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No. 0337 C
Lunatone

Lunatone

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Special
As an enemy
Bomber
  • Floats
Recommended build C
  1. Start with this move Power Gem → Meteor Beam
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ancient Power → Diamond Storm
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 8,397/s (3,021 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Power Gem → Meteor Beam Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 8,397/s (3,021 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Power Gem → Meteor Beam
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Ancient Power → Diamond Storm
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Power Gem Rock Special Bounce 69 344 1,168Power
Rock Throw Rock Physical Projectile 34 224 978Power
Ancient Power Rock Special Orbit 102 408 972Armor
Hyper Beam Normal Special Charge 165 490 881Power
Confusion Psychic Special Projectile 27 178 780Reflexes
Body Slam Normal Physical Melee 57 277 759Power
Tackle Normal Physical Melee 44 245 672Vigor
Quick Attack Normal Physical Dash 67 279 662Sprint
Hyper Voice Normal Special Nova 54 240 628Reflexes
Psybeam Psychic Special Beam 84 293 620Power
Rock Slide Rock Physical Meteor 40 210 614Reflexes
Rapid Spin Normal Physical Spin 45 200 581Sprint
Mist Ball Psychic Special Homing 29 195 561Reflexes
Psycho Cut Psychic Physical Boomerang 59 238 534Reflexes
Psychic Psychic Special Nova 51 201 503Magnet
Extrasensory Psychic Special Shove 71 254 459Armor
Substitute Normal Physical Turret 28 159 402Armor
Rock Tomb Rock Physical Stun 40 132 343Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ground×1.6
  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6
  • Steel×1.6

Resists

  • Normal×0.6
  • Fire×0.6
  • Poison×0.6
  • Flying×0.6
  • Psychic×0.6
  • Fighting×0.96

Sprites by

Chesyon, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.