- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ancient Power → Diamond Storm
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 8,397/s (3,021 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Power Gem → Meteor Beam Bounce · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 8,397/s (3,021 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Power Gem → Meteor Beam
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Ancient Power → Diamond Storm
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Power Gem | Rock | Special | Bounce | 69 | 344 | 1,168Power |
| Rock Throw | Rock | Physical | Projectile | 34 | 224 | 978Power |
| Ancient Power | Rock | Special | Orbit | 102 | 408 | 972Armor |
| Hyper Beam | Normal | Special | Charge | 165 | 490 | 881Power |
| Confusion | Psychic | Special | Projectile | 27 | 178 | 780Reflexes |
| Body Slam | Normal | Physical | Melee | 57 | 277 | 759Power |
| Tackle | Normal | Physical | Melee | 44 | 245 | 672Vigor |
| Quick Attack | Normal | Physical | Dash | 67 | 279 | 662Sprint |
| Hyper Voice | Normal | Special | Nova | 54 | 240 | 628Reflexes |
| Psybeam | Psychic | Special | Beam | 84 | 293 | 620Power |
| Rock Slide | Rock | Physical | Meteor | 40 | 210 | 614Reflexes |
| Rapid Spin | Normal | Physical | Spin | 45 | 200 | 581Sprint |
| Mist Ball | Psychic | Special | Homing | 29 | 195 | 561Reflexes |
| Psycho Cut | Psychic | Physical | Boomerang | 59 | 238 | 534Reflexes |
| Psychic | Psychic | Special | Nova | 51 | 201 | 503Magnet |
| Extrasensory | Psychic | Special | Shove | 71 | 254 | 459Armor |
| Substitute | Normal | Physical | Turret | 28 | 159 | 402Armor |
| Rock Tomb | Rock | Physical | Stun | 40 | 132 | 343Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Grass×1.6
- Ground×1.6
- Bug×1.6
- Ghost×1.6
- Dark×1.6
- Steel×1.6
Resists
- Normal×0.6
- Fire×0.6
- Poison×0.6
- Flying×0.6
- Psychic×0.6
- Fighting×0.96
Sprites by
Chesyon, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.