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No. 0338 C
Solrock

Solrock

Region
Hoenn · 3ª generation
Rarity
Rare
Attack side
Physical
As an enemy
Bomber
  • Floats
Recommended build C
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 8,172/s (2,940 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 8,172/s (2,940 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 42 273 1,194Power
Power Gem Rock Special Bounce 57 282 957Power
Body Slam Normal Physical Melee 69 338 926Power
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Ancient Power Rock Special Orbit 84 335 796Armor
Rock Slide Rock Physical Meteor 49 256 749Reflexes
Hyper Beam Normal Special Charge 135 401 723Power
Rapid Spin Normal Physical Spin 55 244 709Sprint
Psycho Cut Psychic Physical Boomerang 71 290 652Reflexes
Confusion Psychic Special Projectile 22 146 640Reflexes
Hyper Voice Normal Special Nova 44 197 515Reflexes
Psybeam Psychic Special Beam 69 240 509Power
Substitute Normal Physical Turret 34 194 490Armor
Mist Ball Psychic Special Homing 24 160 460Reflexes
Rock Tomb Rock Physical Stun 48 161 418Vigor
Psychic Psychic Special Nova 42 165 413Magnet
Extrasensory Psychic Special Shove 58 208 376Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Grass×1.6
  • Ground×1.6
  • Bug×1.6
  • Ghost×1.6
  • Dark×1.6
  • Steel×1.6

Resists

  • Normal×0.6
  • Fire×0.6
  • Poison×0.6
  • Flying×0.6
  • Psychic×0.6
  • Fighting×0.96

Sprites by

CHUNSOFT, El_Pangoro_Parse. SpriteCollab, CC BY-NC 4.0.