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No. 0547 B
Whimsicott

Whimsicott

Region
Unova · 5ª generation
Rarity
Rare
Attack side
Mixed
As an enemy
Chaser
Recommended build B
  1. Start with this move Play Rough → Spirit Break
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 8,169/s (2,939 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Play Rough → Spirit Break Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 8,169/s (2,939 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 145 522 1,182Synthesis
Play Rough Fairy Physical Melee 74 380 1,042Power
Seed Bomb Grass Physical Bounce 61 302 1,024Power
Vine Whip Grass Physical Melee 65 409 872Power
Solar Beam Grass Special Charge 141 460 827Reflexes
Body Slam Normal Physical Melee 61 296 812Power
Hyper Beam Normal Special Charge 152 450 809Power
Tackle Normal Physical Melee 47 262 719Vigor
Quick Attack Normal Physical Dash 71 298 708Sprint
Dazzling Gleam Fairy Special Aura 62 376 676Synthesis
Energy Ball Grass Special Homing 34 232 669Synthesis
Rapid Spin Normal Physical Spin 48 214 622Sprint
Grass Knot Grass Special Aura 61 342 615Vigor
Hyper Voice Normal Special Nova 50 221 576Reflexes
Razor Leaf Grass Physical Boomerang 62 251 565Reflexes
Fairy Wind Fairy Special Nova 43 196 525Power
Draining Kiss Fairy Special Homing 26 179 515Synthesis
Substitute Normal Physical Turret 30 170 430Armor
Disarming Voice Fairy Special Shove 66 229 413Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Poison×2.56
  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Steel×1.6

Resists

  • Dragon×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Dark×0.6
  • Bug×0.96

Sprites by

Caitemis, JFain. SpriteCollab, CC BY-NC 4.0.