- Start with this move Play Rough → Spirit Break
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Seed Bomb → Wood Hammer
- Bond 3: add to the group Vine Whip → Power Whip
Group damage 8,169/s (2,939 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Play Rough → Spirit Break Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
- Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power
Group damage 8,169/s (2,939 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 145 | 522 | 1,182Synthesis |
| Play Rough | Fairy | Physical | Melee | 74 | 380 | 1,042Power |
| Seed Bomb | Grass | Physical | Bounce | 61 | 302 | 1,024Power |
| Vine Whip | Grass | Physical | Melee | 65 | 409 | 872Power |
| Solar Beam | Grass | Special | Charge | 141 | 460 | 827Reflexes |
| Body Slam | Normal | Physical | Melee | 61 | 296 | 812Power |
| Hyper Beam | Normal | Special | Charge | 152 | 450 | 809Power |
| Tackle | Normal | Physical | Melee | 47 | 262 | 719Vigor |
| Quick Attack | Normal | Physical | Dash | 71 | 298 | 708Sprint |
| Dazzling Gleam | Fairy | Special | Aura | 62 | 376 | 676Synthesis |
| Energy Ball | Grass | Special | Homing | 34 | 232 | 669Synthesis |
| Rapid Spin | Normal | Physical | Spin | 48 | 214 | 622Sprint |
| Grass Knot | Grass | Special | Aura | 61 | 342 | 615Vigor |
| Hyper Voice | Normal | Special | Nova | 50 | 221 | 576Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 62 | 251 | 565Reflexes |
| Fairy Wind | Fairy | Special | Nova | 43 | 196 | 525Power |
| Draining Kiss | Fairy | Special | Homing | 26 | 179 | 515Synthesis |
| Substitute | Normal | Physical | Turret | 30 | 170 | 430Armor |
| Disarming Voice | Fairy | Special | Shove | 66 | 229 | 413Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Poison×2.56
- Fire×1.6
- Ice×1.6
- Flying×1.6
- Steel×1.6
Resists
- Dragon×0.3
- Water×0.6
- Electric×0.6
- Grass×0.6
- Fighting×0.6
- Ground×0.6
- Dark×0.6
- Bug×0.96
Sprites by
Caitemis, JFain. SpriteCollab, CC BY-NC 4.0.