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No. 0546 D
Cottonee

Cottonee

Region
Unova · 5ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Fan shooter
  • Floats
Recommended build D
  1. Start with this move Play Rough → Spirit Break
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 6,490/s (2,334 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Play Rough → Spirit Break Melee · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 6,490/s (2,334 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 116 419 950Synthesis
Play Rough Fairy Physical Melee 59 302 828Power
Seed Bomb Grass Physical Bounce 48 240 813Power
Vine Whip Grass Physical Melee 52 325 693Power
Solar Beam Grass Special Charge 113 369 665Reflexes
Hyper Beam Normal Special Charge 122 361 650Power
Body Slam Normal Physical Melee 48 235 645Power
Tackle Normal Physical Melee 37 208 571Vigor
Quick Attack Normal Physical Dash 57 237 563Sprint
Dazzling Gleam Fairy Special Aura 50 302 544Synthesis
Energy Ball Grass Special Homing 28 187 537Synthesis
Grass Knot Grass Special Aura 49 275 494Vigor
Rapid Spin Normal Physical Spin 38 170 494Sprint
Hyper Voice Normal Special Nova 40 177 463Reflexes
Razor Leaf Grass Physical Boomerang 49 199 449Reflexes
Fairy Wind Fairy Special Nova 35 157 422Power
Draining Kiss Fairy Special Homing 21 144 414Synthesis
Substitute Normal Physical Turret 24 135 342Armor
Disarming Voice Fairy Special Shove 53 184 332Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Poison×2.56
  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Steel×1.6

Resists

  • Dragon×0.3
  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Dark×0.6
  • Bug×0.96

Sprites by

Emmuffin. SpriteCollab, CC BY-NC 4.0.