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No. 0070 C
Weepinbell

Weepinbell

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Chaser
Recommended build C
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Sludge → Sludge Bomb
  4. Bond 3: add to the group Solar Beam → Solar Blade

Group damage 8,466/s (3,045 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Sludge → Sludge Bomb Projectile · evolves with Power
  4. Bond 3: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes

Group damage 8,466/s (3,045 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Poison: % of HP, melts bosses

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 151 545 1,235Synthesis
Seed Bomb Grass Physical Bounce 68 338 1,148Power
Vine Whip Grass Physical Melee 73 458 978Power
Sludge Poison Special Projectile 33 216 946Power
Body Slam Normal Physical Melee 68 332 911Power
Solar Beam Grass Special Charge 147 480 864Reflexes
Hyper Beam Normal Special Charge 158 470 845Power
Acid Spray Poison Special Bounce 48 240 814Synthesis
Tackle Normal Physical Melee 53 294 806Vigor
Poison Sting Poison Physical Projectile 28 184 806Sprint
Quick Attack Normal Physical Dash 80 334 794Sprint
Energy Ball Grass Special Homing 36 243 699Synthesis
Rapid Spin Normal Physical Spin 54 240 697Sprint
Grass Knot Grass Special Aura 64 357 642Vigor
Razor Leaf Grass Physical Boomerang 69 282 633Reflexes
Hyper Voice Normal Special Nova 52 231 602Reflexes
Substitute Normal Physical Turret 34 191 482Armor
Toxic Spikes Poison Physical Mine 22 126 464Synthesis
Toxic Poison Special Trail 29 112 358Synthesis
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Flying×1.6
  • Psychic×1.6

Resists

  • Grass×0.36
  • Water×0.6
  • Electric×0.6
  • Fighting×0.6
  • Fairy×0.6
  • Poison×0.96
  • Ground×0.96
  • Bug×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.