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No. 0528 C
Swoobat

Swoobat

Region
Unova · 5ª generation
Rarity
Rare
Attack side
Special
As an enemy
Beamer
  • Floats
Recommended build C
  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Confusion → Psyshock

Group damage 6,912/s (2,486 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Gust → Hurricane Orbit · evolves with Sprint
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
  4. Bond 3: add to the group Confusion → Psyshock Projectile · evolves with Reflexes

Group damage 6,912/s (2,486 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Gust → Hurricane
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Hyper Beam → Prismatic Laser
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Gust Flying Special Orbit 101 404 961Sprint
Wing Attack Flying Physical Melee 60 314 829Power
Hyper Beam Normal Special Charge 152 450 809Power
Body Slam Normal Physical Melee 57 280 767Power
Confusion Psychic Special Projectile 25 164 716Reflexes
Tackle Normal Physical Melee 45 247 679Vigor
Quick Attack Normal Physical Dash 67 281 669Sprint
Aerial Ace Flying Physical Dash 71 271 645Sprint
Rapid Spin Normal Physical Spin 46 202 587Sprint
Hyper Voice Normal Special Nova 50 221 576Reflexes
Psybeam Psychic Special Beam 77 269 570Power
Psycho Cut Psychic Physical Boomerang 59 240 540Reflexes
Mist Ball Psychic Special Homing 26 179 515Reflexes
Psychic Psychic Special Nova 47 184 462Magnet
Air Slash Flying Special Homing 32 161 424Reflexes
Extrasensory Psychic Special Shove 65 233 421Armor
Substitute Normal Physical Turret 28 160 406Armor
Whirlwind Flying Special Shove 66 224 402Sprint
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Electric×1.6
  • Ice×1.6
  • Rock×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Ground×0.3
  • Fighting×0.36
  • Grass×0.6
  • Psychic×0.6
  • Bug×0.96

Sprites by

Caitemis, NeroIntruder. SpriteCollab, CC BY-NC 4.0.