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No. 0850 D
Sizzlipede

Sizzlipede

Region
Galar · 8ª generation
Rarity
Common
Attack side
Physical
As an enemy
Chaser
Recommended build D
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 7,403/s (2,663 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 7,403/s (2,663 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 34 219 958Power
Signal Beam Bug Special Bounce 55 273 928Power
Body Slam Normal Physical Melee 60 293 805Power
Fire Spin Fire Special Orbit 81 326 776Synthesis
Tackle Normal Physical Melee 47 260 712Vigor
Quick Attack Normal Physical Dash 71 295 702Sprint
Hyper Beam Normal Special Charge 131 389 701Power
Flame Charge Fire Physical Dash 67 279 662Sprint
U-turn Bug Physical Dash 64 269 639Synthesis
Rapid Spin Normal Physical Spin 48 212 616Sprint
Bug Bite Bug Physical Melee 39 222 610Power
Bug Buzz Bug Special Aura 47 306 579Synthesis
String Shot Bug Physical Mine 24 142 522Reflexes
Flame Wheel Fire Physical Trail 39 163 520Sprint
Heat Wave Fire Special Nova 48 202 519Vigor
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 30 168 426Armor
Flamethrower Fire Special Cone 41 135 362Reflexes
Will-O-Wisp Fire Special Turret 21 120 347Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Water×1.6
  • Flying×1.6

Resists

  • Grass×0.36
  • Ice×0.6
  • Fighting×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fire×0.96
  • Ground×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.