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No. 0851 B
Centiskorch

Centiskorch

Region
Galar · 8ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Zoner
Recommended build B
  1. Start with this move Ember → Fire Blast
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Signal Beam → Megahorn
  4. Bond 3: add to the group Fire Spin → Sacred Fire

Group damage 9,158/s (3,294 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Ember → Fire Blast Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
  4. Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis

Group damage 9,158/s (3,294 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • Burn
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Armor up to 9
  4. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Body Slam → Giga Impact
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Tackle → Take Down
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Ember Fire Special Projectile 42 271 1,185Power
Signal Beam Bug Special Bounce 68 338 1,148Power
Body Slam Normal Physical Melee 76 368 1,010Power
Fire Spin Fire Special Orbit 101 404 961Synthesis
Tackle Normal Physical Melee 59 326 894Vigor
Quick Attack Normal Physical Dash 89 370 880Sprint
Hyper Beam Normal Special Charge 162 482 867Power
Flame Charge Fire Physical Dash 84 350 830Sprint
U-turn Bug Physical Dash 81 338 802Synthesis
Rapid Spin Normal Physical Spin 60 266 773Sprint
Bug Bite Bug Physical Melee 49 279 765Power
Bug Buzz Bug Special Aura 59 379 716Synthesis
String Shot Bug Physical Mine 31 178 655Reflexes
Flame Wheel Fire Physical Trail 48 204 653Sprint
Heat Wave Fire Special Nova 59 249 642Vigor
Hyper Voice Normal Special Nova 53 237 618Reflexes
Substitute Normal Physical Turret 37 211 535Armor
Flamethrower Fire Special Cone 51 167 448Reflexes
Will-O-Wisp Fire Special Turret 26 149 429Reflexes
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Rock×2.56
  • Water×1.6
  • Flying×1.6

Resists

  • Grass×0.36
  • Ice×0.6
  • Fighting×0.6
  • Bug×0.6
  • Steel×0.6
  • Fairy×0.6
  • Fire×0.96
  • Ground×0.96

Sprites by

Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.