- Start with this move Ember → Fire Blast
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Signal Beam → Megahorn
- Bond 3: add to the group Fire Spin → Sacred Fire
Group damage 9,158/s (3,294 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Ember → Fire Blast Projectile · evolves with Power
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Signal Beam → Megahorn Bounce · evolves with Power
- Bond 3: add to the group Fire Spin → Sacred Fire Orbit · evolves with Synthesis
Group damage 9,158/s (3,294 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Ember | Fire | Special | Projectile | 42 | 271 | 1,185Power |
| Signal Beam | Bug | Special | Bounce | 68 | 338 | 1,148Power |
| Body Slam | Normal | Physical | Melee | 76 | 368 | 1,010Power |
| Fire Spin | Fire | Special | Orbit | 101 | 404 | 961Synthesis |
| Tackle | Normal | Physical | Melee | 59 | 326 | 894Vigor |
| Quick Attack | Normal | Physical | Dash | 89 | 370 | 880Sprint |
| Hyper Beam | Normal | Special | Charge | 162 | 482 | 867Power |
| Flame Charge | Fire | Physical | Dash | 84 | 350 | 830Sprint |
| U-turn | Bug | Physical | Dash | 81 | 338 | 802Synthesis |
| Rapid Spin | Normal | Physical | Spin | 60 | 266 | 773Sprint |
| Bug Bite | Bug | Physical | Melee | 49 | 279 | 765Power |
| Bug Buzz | Bug | Special | Aura | 59 | 379 | 716Synthesis |
| String Shot | Bug | Physical | Mine | 31 | 178 | 655Reflexes |
| Flame Wheel | Fire | Physical | Trail | 48 | 204 | 653Sprint |
| Heat Wave | Fire | Special | Nova | 59 | 249 | 642Vigor |
| Hyper Voice | Normal | Special | Nova | 53 | 237 | 618Reflexes |
| Substitute | Normal | Physical | Turret | 37 | 211 | 535Armor |
| Flamethrower | Fire | Special | Cone | 51 | 167 | 448Reflexes |
| Will-O-Wisp | Fire | Special | Turret | 26 | 149 | 429Reflexes |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Rock×2.56
- Water×1.6
- Flying×1.6
Resists
- Grass×0.36
- Ice×0.6
- Fighting×0.6
- Bug×0.6
- Steel×0.6
- Fairy×0.6
- Fire×0.96
- Ground×0.96
Sprites by
Emmuffin, Soulja. SpriteCollab, CC BY-NC 4.0.