- Start with this move Petal Blizzard → Petal Dance
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Solar Beam → Solar Blade
- Bond 3: add to the group Hyper Beam → Prismatic Laser
Group damage 9,726/s (3,498 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
- 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
- Bond 2: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
- Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power
Group damage 9,726/s (3,498 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint up to 1
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Petal Blizzard → Petal Dance
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Solar Beam → Solar Blade
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Petal Blizzard | Grass | Special | Orbit | 180 | 647 | 1,467Synthesis |
| Seed Bomb | Grass | Physical | Bounce | 69 | 344 | 1,168Power |
| Solar Beam | Grass | Special | Charge | 175 | 570 | 1,027Reflexes |
| Hyper Beam | Normal | Special | Charge | 188 | 558 | 1,004Power |
| Vine Whip | Grass | Physical | Melee | 74 | 466 | 995Power |
| Body Slam | Normal | Physical | Melee | 69 | 338 | 926Power |
| Confusion | Psychic | Special | Projectile | 31 | 203 | 889Reflexes |
| Energy Ball | Grass | Special | Homing | 43 | 288 | 830Synthesis |
| Tackle | Normal | Physical | Melee | 54 | 299 | 820Vigor |
| Quick Attack | Normal | Physical | Dash | 81 | 340 | 808Sprint |
| Grass Knot | Grass | Special | Aura | 76 | 424 | 763Vigor |
| Hyper Voice | Normal | Special | Nova | 62 | 274 | 715Reflexes |
| Rapid Spin | Normal | Physical | Spin | 55 | 244 | 709Sprint |
| Psybeam | Psychic | Special | Beam | 96 | 334 | 707Power |
| Psycho Cut | Psychic | Physical | Boomerang | 71 | 290 | 652Reflexes |
| Razor Leaf | Grass | Physical | Boomerang | 71 | 286 | 644Reflexes |
| Mist Ball | Psychic | Special | Homing | 33 | 222 | 640Reflexes |
| Psychic | Psychic | Special | Nova | 58 | 229 | 573Magnet |
| Extrasensory | Psychic | Special | Shove | 81 | 289 | 523Armor |
| Substitute | Normal | Physical | Turret | 34 | 194 | 490Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Bug×2.56
- Fire×1.6
- Ice×1.6
- Poison×1.6
- Flying×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Water×0.6
- Electric×0.6
- Grass×0.6
- Fighting×0.6
- Ground×0.6
- Psychic×0.6
Sprites by
Audino, CHUNSOFT, Noo. SpriteCollab, CC BY-NC 4.0.