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No. 0103 B
Exeggutor

Exeggutor

Region
Kanto · 1ª generation
Rarity
Epic
Attack side
Special
As an enemy
Chaser
Recommended build B
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 9,726/s (3,498 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 9,726/s (3,498 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 180 647 1,467Synthesis
Seed Bomb Grass Physical Bounce 69 344 1,168Power
Solar Beam Grass Special Charge 175 570 1,027Reflexes
Hyper Beam Normal Special Charge 188 558 1,004Power
Vine Whip Grass Physical Melee 74 466 995Power
Body Slam Normal Physical Melee 69 338 926Power
Confusion Psychic Special Projectile 31 203 889Reflexes
Energy Ball Grass Special Homing 43 288 830Synthesis
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Grass Knot Grass Special Aura 76 424 763Vigor
Hyper Voice Normal Special Nova 62 274 715Reflexes
Rapid Spin Normal Physical Spin 55 244 709Sprint
Psybeam Psychic Special Beam 96 334 707Power
Psycho Cut Psychic Physical Boomerang 71 290 652Reflexes
Razor Leaf Grass Physical Boomerang 71 286 644Reflexes
Mist Ball Psychic Special Homing 33 222 640Reflexes
Psychic Psychic Special Nova 58 229 573Magnet
Extrasensory Psychic Special Shove 81 289 523Armor
Substitute Normal Physical Turret 34 194 490Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Psychic×0.6

Sprites by

Audino, CHUNSOFT, Noo. SpriteCollab, CC BY-NC 4.0.