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No. 0102 D
Exeggcute

Exeggcute

Region
Kanto · 1ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Bomber
Recommended build D
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser

Group damage 7,207/s (2,592 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Solar Beam → Solar Blade Charge · evolves with Reflexes
  4. Bond 3: add to the group Hyper Beam → Prismatic Laser Charge · evolves with Power

Group damage 7,207/s (2,592 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Solar Beam → Solar Blade
  4. Bond 3: add to the group Mist Ball → Luster Purge
  • Buff in group
  • Slows

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 133 480 1,087Synthesis
Seed Bomb Grass Physical Bounce 52 259 880Power
Solar Beam Grass Special Charge 130 423 761Reflexes
Vine Whip Grass Physical Melee 56 351 750Power
Hyper Beam Normal Special Charge 139 413 744Power
Body Slam Normal Physical Melee 52 255 699Power
Confusion Psychic Special Projectile 23 151 659Reflexes
Tackle Normal Physical Melee 41 225 618Vigor
Energy Ball Grass Special Homing 32 214 615Synthesis
Quick Attack Normal Physical Dash 61 256 609Sprint
Grass Knot Grass Special Aura 56 314 566Vigor
Rapid Spin Normal Physical Spin 42 184 534Sprint
Hyper Voice Normal Special Nova 46 203 530Reflexes
Psybeam Psychic Special Beam 71 247 524Power
Psycho Cut Psychic Physical Boomerang 54 219 492Reflexes
Razor Leaf Grass Physical Boomerang 53 216 486Reflexes
Mist Ball Psychic Special Homing 24 164 474Reflexes
Psychic Psychic Special Nova 43 169 425Magnet
Extrasensory Psychic Special Shove 60 214 388Armor
Substitute Normal Physical Turret 26 146 370Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Bug×2.56
  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Ghost×1.6
  • Dark×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Fighting×0.6
  • Ground×0.6
  • Psychic×0.6

Sprites by

CHUNSOFT, Noo, Prismatic. SpriteCollab, CC BY-NC 4.0.