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No. 0346 C
Cradily

Cradily

Region
Hoenn · 3ª generation
Rarity
Epic
Attack side
Mixed
As an enemy
Jumper
Recommended build C
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Seed Bomb → Wood Hammer
  4. Bond 3: add to the group Vine Whip → Power Whip

Group damage 8,794/s (3,163 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Seed Bomb → Wood Hammer Bounce · evolves with Power
  4. Bond 3: add to the group Vine Whip → Power Whip Melee · evolves with Power

Group damage 8,794/s (3,163 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 149 536 1,214Synthesis
Rock Throw Rock Physical Projectile 39 257 1,125Power
Power Gem Rock Special Bounce 65 324 1,101Power
Seed Bomb Grass Physical Bounce 65 324 1,101Power
Vine Whip Grass Physical Melee 70 439 937Power
Ancient Power Rock Special Orbit 96 385 916Armor
Body Slam Normal Physical Melee 65 318 873Power
Solar Beam Grass Special Charge 145 472 850Reflexes
Hyper Beam Normal Special Charge 156 462 831Power
Tackle Normal Physical Melee 51 282 773Vigor
Quick Attack Normal Physical Dash 77 320 761Sprint
Rock Slide Rock Physical Meteor 46 241 706Reflexes
Energy Ball Grass Special Homing 35 239 687Synthesis
Rapid Spin Normal Physical Spin 52 230 668Sprint
Grass Knot Grass Special Aura 63 351 631Vigor
Razor Leaf Grass Physical Boomerang 66 270 607Reflexes
Hyper Voice Normal Special Nova 51 227 592Reflexes
Substitute Normal Physical Turret 32 183 462Armor
Rock Tomb Rock Physical Stun 46 152 394Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×1.6
  • Fighting×1.6
  • Bug×1.6
  • Steel×1.6

Resists

  • Normal×0.6
  • Electric×0.6
  • Fire×0.96
  • Water×0.96
  • Grass×0.96
  • Poison×0.96
  • Ground×0.96
  • Flying×0.96

Sprites by

Anonymous, CHUNSOFT, JFain. SpriteCollab, CC BY-NC 4.0.