Skip to content
PokéSurvivor Wiki
No. 0345 D
Lileep

Lileep

Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Special
As an enemy
Fan shooter
Recommended build D
  1. Start with this move Petal Blizzard → Petal Dance
  2. 1st bond: fuse with move 1 Nasty Plot
  3. Bond 2: add to the group Power Gem → Meteor Beam
  4. Bond 3: add to the group Ancient Power → Diamond Storm

Group damage 8,122/s (2,921 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Petal Blizzard → Petal Dance Orbit · evolves with Synthesis
  2. 1st bond: fuse with move 1 Nasty Plot Buff · Deals no damage: builds SPECIAL ATTACK while active.
  3. Bond 2: add to the group Power Gem → Meteor Beam Bounce · evolves with Power
  4. Bond 3: add to the group Ancient Power → Diamond Storm Orbit · evolves with Armor

Group damage 8,122/s (2,921 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 3
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 134 484 1,098Synthesis
Power Gem Rock Special Bounce 59 293 995Power
Rock Throw Rock Physical Projectile 32 208 910Power
Seed Bomb Grass Physical Bounce 53 262 890Power
Ancient Power Rock Special Orbit 87 348 828Armor
Solar Beam Grass Special Charge 131 427 768Reflexes
Vine Whip Grass Physical Melee 57 355 758Power
Hyper Beam Normal Special Charge 141 417 751Power
Body Slam Normal Physical Melee 53 257 706Power
Tackle Normal Physical Melee 41 228 625Vigor
Energy Ball Grass Special Homing 32 216 621Synthesis
Quick Attack Normal Physical Dash 62 259 616Sprint
Grass Knot Grass Special Aura 57 317 571Vigor
Rock Slide Rock Physical Meteor 37 195 571Reflexes
Rapid Spin Normal Physical Spin 42 186 540Sprint
Hyper Voice Normal Special Nova 46 205 535Reflexes
Razor Leaf Grass Physical Boomerang 54 218 491Reflexes
Substitute Normal Physical Turret 26 148 374Armor
Rock Tomb Rock Physical Stun 37 123 319Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Ice×1.6
  • Fighting×1.6
  • Bug×1.6
  • Steel×1.6

Resists

  • Normal×0.6
  • Electric×0.6
  • Fire×0.96
  • Water×0.96
  • Grass×0.96
  • Poison×0.96
  • Ground×0.96
  • Flying×0.96

Sprites by

Anonymous, CHUNSOFT. SpriteCollab, CC BY-NC 4.0.