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No. 0347 C
Anorith

Anorith

Region
Hoenn · 3ª generation
Rarity
Uncommon
Attack side
Physical
As an enemy
Chaser
Recommended build C
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 8,172/s (2,940 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 8,172/s (2,940 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 42 273 1,194Power
Body Slam Normal Physical Melee 69 338 926Power
Power Gem Rock Special Bounce 52 259 880Power
Signal Beam Bug Special Bounce 52 259 880Power
Tackle Normal Physical Melee 54 299 820Vigor
Quick Attack Normal Physical Dash 81 340 808Sprint
Rock Slide Rock Physical Meteor 49 256 749Reflexes
U-turn Bug Physical Dash 74 310 736Synthesis
Ancient Power Rock Special Orbit 77 308 733Armor
Rapid Spin Normal Physical Spin 55 244 709Sprint
Bug Bite Bug Physical Melee 45 256 702Power
Hyper Beam Normal Special Charge 124 369 665Power
String Shot Bug Physical Mine 28 163 601Reflexes
Bug Buzz Bug Special Aura 45 291 549Synthesis
Substitute Normal Physical Turret 34 194 490Armor
Hyper Voice Normal Special Nova 41 181 473Reflexes
Rock Tomb Rock Physical Stun 48 161 418Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Normal×0.6
  • Poison×0.6
  • Fire×0.96
  • Grass×0.96
  • Fighting×0.96
  • Ground×0.96
  • Flying×0.96

Sprites by

CHUNSOFT, Moo. SpriteCollab, CC BY-NC 4.0.