- Start with this move Rock Throw → Stone Edge
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group Tackle → Take Down
Group damage 9,311/s (3,349 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
- Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor
Group damage 9,311/s (3,349 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Vigor 1 is enough (unlocks the evolution)
- Sprint up to 2
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Rock Throw → Stone Edge
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group String Shot → Sticky Web
For team play
In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.
- Start with this move Rock Throw → Stone Edge
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Body Slam → Giga Impact
- Bond 3: add to the group String Shot → Sticky Web
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Rock Throw | Rock | Physical | Projectile | 48 | 311 | 1,360Power |
| Body Slam | Normal | Physical | Melee | 79 | 385 | 1,055Power |
| Power Gem | Rock | Special | Bounce | 61 | 304 | 1,034Power |
| Signal Beam | Bug | Special | Bounce | 61 | 304 | 1,034Power |
| Tackle | Normal | Physical | Melee | 61 | 340 | 934Vigor |
| Quick Attack | Normal | Physical | Dash | 93 | 387 | 920Sprint |
| Ancient Power | Rock | Special | Orbit | 90 | 361 | 860Armor |
| Rock Slide | Rock | Physical | Meteor | 56 | 292 | 853Reflexes |
| U-turn | Bug | Physical | Dash | 84 | 353 | 838Synthesis |
| Rapid Spin | Normal | Physical | Spin | 63 | 278 | 807Sprint |
| Bug Bite | Bug | Physical | Melee | 51 | 291 | 800Power |
| Hyper Beam | Normal | Special | Charge | 146 | 434 | 780Power |
| String Shot | Bug | Physical | Mine | 32 | 186 | 685Reflexes |
| Bug Buzz | Bug | Special | Aura | 53 | 341 | 644Synthesis |
| Substitute | Normal | Physical | Turret | 39 | 221 | 559Armor |
| Hyper Voice | Normal | Special | Nova | 48 | 213 | 556Reflexes |
| Rock Tomb | Rock | Physical | Stun | 55 | 183 | 476Vigor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Water×1.6
- Rock×1.6
- Steel×1.6
Resists
- Normal×0.6
- Poison×0.6
- Fire×0.96
- Grass×0.96
- Fighting×0.96
- Ground×0.96
- Flying×0.96
Sprites by
CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.