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No. 0348 B
Armaldo

Armaldo

Region
Hoenn · 3ª generation
Rarity
Epic
Attack side
Physical
As an enemy
Charger
Recommended build B
  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group Tackle → Take Down

Group damage 9,311/s (3,349 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Rock Throw → Stone Edge Projectile · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Body Slam → Giga Impact Melee · evolves with Power
  4. Bond 3: add to the group Tackle → Take Down Melee · evolves with Vigor

Group damage 9,311/s (3,349 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)
  • Targets the boss first

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Vigor 1 is enough (unlocks the evolution)
  4. Sprint up to 2
  5. Armor up to 9
  6. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Variant for after minute 30

In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.

  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

For team play

In a group, buffs and healing are yours only, but poison, slow and burn on enemies are shared and turn on anyone’s Hex.

  1. Start with this move Rock Throw → Stone Edge
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Body Slam → Giga Impact
  4. Bond 3: add to the group String Shot → Sticky Web
  • Buff in group
  • −25% damage taken (melee)
  • Slows
  • Targets the boss first

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Rock Throw Rock Physical Projectile 48 311 1,360Power
Body Slam Normal Physical Melee 79 385 1,055Power
Power Gem Rock Special Bounce 61 304 1,034Power
Signal Beam Bug Special Bounce 61 304 1,034Power
Tackle Normal Physical Melee 61 340 934Vigor
Quick Attack Normal Physical Dash 93 387 920Sprint
Ancient Power Rock Special Orbit 90 361 860Armor
Rock Slide Rock Physical Meteor 56 292 853Reflexes
U-turn Bug Physical Dash 84 353 838Synthesis
Rapid Spin Normal Physical Spin 63 278 807Sprint
Bug Bite Bug Physical Melee 51 291 800Power
Hyper Beam Normal Special Charge 146 434 780Power
String Shot Bug Physical Mine 32 186 685Reflexes
Bug Buzz Bug Special Aura 53 341 644Synthesis
Substitute Normal Physical Turret 39 221 559Armor
Hyper Voice Normal Special Nova 48 213 556Reflexes
Rock Tomb Rock Physical Stun 55 183 476Vigor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Water×1.6
  • Rock×1.6
  • Steel×1.6

Resists

  • Normal×0.6
  • Poison×0.6
  • Fire×0.96
  • Grass×0.96
  • Fighting×0.96
  • Ground×0.96
  • Flying×0.96

Sprites by

CHUNSOFT, Morei. SpriteCollab, CC BY-NC 4.0.