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No. 0152 D
Chikorita

Chikorita

Type
Grass
Region
Johto · 2ª generation
Rarity
Common
Attack side
Mixed
As an enemy
Chaser
  • Starter
Recommended build D
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 7,782/s (2,799 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 7,782/s (2,799 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 2
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 150 542 1,229Synthesis
Seed Bomb Grass Physical Bounce 66 328 1,114Power
Vine WhipStarting move Grass Physical Melee 71 445 949Power
Solar Beam Grass Special Charge 146 478 860Reflexes
Body Slam Normal Physical Melee 55 268 737Power
Hyper Beam Normal Special Charge 131 389 701Power
Energy Ball Grass Special Homing 36 241 695Synthesis
Tackle Normal Physical Melee 43 238 652Vigor
Quick Attack Normal Physical Dash 65 270 642Sprint
Grass Knot Grass Special Aura 64 355 639Vigor
Razor Leaf Grass Physical Boomerang 67 273 614Reflexes
Rapid Spin Normal Physical Spin 44 194 563Sprint
Hyper Voice Normal Special Nova 43 191 499Reflexes
Substitute Normal Physical Turret 27 154 390Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6

Personality

  • Your kindness calms everyone around you.
  • You know how to wait for the right moment.

Sprites by

CHUNSOFT, lokatts. SpriteCollab, CC BY-NC 4.0.