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No. 0153 C
Bayleef

Bayleef

Type
Grass
Region
Johto · 2ª generation
Rarity
Uncommon
Attack side
Mixed
As an enemy
Chaser
Recommended build C
  1. Start with this move Seed Bomb → Wood Hammer
  2. 1st bond: fuse with move 1 Swords Dance
  3. Bond 2: add to the group Vine Whip → Power Whip
  4. Bond 3: add to the group Body Slam → Giga Impact

Group damage 8,344/s (3,001 without the buff)

Estimate from the game’s formulas, not from matches. How we calculate

Recommended build

Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.

  1. Start with this move Seed Bomb → Wood Hammer Bounce · evolves with Power
  2. 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
  3. Bond 2: add to the group Vine Whip → Power Whip Melee · evolves with Power
  4. Bond 3: add to the group Body Slam → Giga Impact Melee · evolves with Power

Group damage 8,344/s (3,001 without the buff)

Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate

  • Buff in group
  • −25% damage taken (melee)

Level-up cards, in order

  1. Power up to 40
  2. Reflexes up to 10
  3. Sprint up to 1
  4. Armor up to 9
  5. Synthesis the rest

Item

Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).

Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).

Moves it can learn

Estimated damage per second against a horde, with this Pokémon’s multiplier applied.

MovesTypeCategoryShapePower Nv1Nv5Evolution
Petal Blizzard Grass Special Orbit 163 587 1,330Synthesis
Seed Bomb Grass Physical Bounce 71 352 1,194Power
Vine Whip Grass Physical Melee 76 477 1,017Power
Solar Beam Grass Special Charge 159 517 931Reflexes
Body Slam Normal Physical Melee 59 288 790Power
Hyper Beam Normal Special Charge 142 421 759Power
Energy Ball Grass Special Homing 39 261 752Synthesis
Tackle Normal Physical Melee 46 255 699Vigor
Grass Knot Grass Special Aura 69 384 692Vigor
Quick Attack Normal Physical Dash 69 290 688Sprint
Razor Leaf Grass Physical Boomerang 72 293 659Reflexes
Rapid Spin Normal Physical Spin 47 208 604Sprint
Hyper Voice Normal Special Nova 47 207 540Reflexes
Substitute Normal Physical Turret 29 165 418Armor
Swords Dance Normal Status Buff Deals no damage: builds (physical) ATTACK while active.
Nasty Plot Normal Status Buff Deals no damage: builds SPECIAL ATTACK while active.
Agility Normal Status Buff Deals no damage: builds SPEED while active.
Harden Normal Status Buff Deals no damage: builds DEFENSE while active.

Damage taken by type

Weak

  • Fire×1.6
  • Ice×1.6
  • Poison×1.6
  • Flying×1.6
  • Bug×1.6

Resists

  • Water×0.6
  • Electric×0.6
  • Grass×0.6
  • Ground×0.6

Sprites by

CHUNSOFT, Emmuffin. SpriteCollab, CC BY-NC 4.0.