- Start with this move Body Slam → Giga Impact
- 1st bond: fuse with move 1 Swords Dance
- Bond 2: add to the group Tackle → Take Down
- Bond 3: add to the group Quick Attack → Extreme Speed
Group damage 7,274/s (2,617 without the buff)
Estimate from the game’s formulas, not from matches. How we calculate
Recommended build
Bonds only come from winning a rift arena (1 per win). Fused moves fire together, each on its own cooldown, so the group’s damage is the sum.
- Start with this move Body Slam → Giga Impact Melee · evolves with Power
- 1st bond: fuse with move 1 Swords Dance Buff · Deals no damage: builds (physical) ATTACK while active.
- Bond 2: add to the group Tackle → Take Down Melee · evolves with Vigor
- Bond 3: add to the group Quick Attack → Extreme Speed Dash · evolves with Sprint
Group damage 7,274/s (2,617 without the buff)
Estimated damage per second against a horde, with every move evolved and the buff fully stacked. How we calculate
Level-up cards, in order
- Power up to 40
- Reflexes up to 10
- Sprint 1 is enough (unlocks the evolution)
- Vigor 1 is enough (unlocks the evolution)
- Armor up to 9
- Synthesis the rest
Item
Choice Band — ×1.4 damage but locks the active slot. Take it once the group is built (or always fuse into the active slot).
Focus Sash — the only protection against Arceus’ hits (1 extra life every 60 s).
Variant for after minute 30
In Arceus’ Judgment, legendaries double their HP and damage every 5 s. Slow, stun, pull and poison beat raw damage.
- Start with this move Confusion → Psyshock
- 1st bond: fuse with move 1 Nasty Plot
- Bond 2: add to the group Hyper Beam → Prismatic Laser
- Bond 3: add to the group Mist Ball → Luster Purge
Moves it can learn
Estimated damage per second against a horde, with this Pokémon’s multiplier applied.
| Moves | Type | Category | Shape | Power Nv1 | Nv5 | Evolution |
|---|---|---|---|---|---|---|
| Confusion | Psychic | Special | Projectile | 34 | 219 | 959Reflexes |
| Body Slam | Normal | Physical | Melee | 71 | 346 | 949Power |
| Hyper Beam | Normal | Special | Charge | 169 | 502 | 903Power |
| Tackle | Normal | Physical | Melee | 55 | 306 | 840Vigor |
| Quick Attack | Normal | Physical | Dash | 83 | 348 | 828Sprint |
| Psycho Cut | Psychic | Physical | Boomerang | 88 | 356 | 802Reflexes |
| Psybeam | Psychic | Special | Beam | 104 | 360 | 763Power |
| Rapid Spin | Normal | Physical | Spin | 57 | 250 | 726Sprint |
| Mist Ball | Psychic | Special | Homing | 35 | 240 | 690Reflexes |
| Hyper Voice | Normal | Special | Nova | 56 | 246 | 643Reflexes |
| Psychic | Psychic | Special | Nova | 63 | 247 | 619Magnet |
| Extrasensory | Psychic | Special | Shove | 87 | 312 | 564Armor |
| Substitute | Normal | Physical | Turret | 35 | 199 | 502Armor |
| Swords Dance | Normal | Status | Buff | Deals no damage: builds (physical) ATTACK while active. | ||
| Nasty Plot | Normal | Status | Buff | Deals no damage: builds SPECIAL ATTACK while active. | ||
| Agility | Normal | Status | Buff | Deals no damage: builds SPEED while active. | ||
| Harden | Normal | Status | Buff | Deals no damage: builds DEFENSE while active. | ||
Damage taken by type
Weak
- Bug×1.6
- Ghost×1.6
- Dark×1.6
Resists
- Fighting×0.6
- Psychic×0.6
Sprites by
Anonymous, CHUNSOFT, Emboarger, JFain. SpriteCollab, CC BY-NC 4.0.